Rands in Response celebrates 10 years of blogging →
No Rands, thank you.
No Rands, thank you.
I liked developer Chris Coyier’s approach here; step back and examine how to serve up responsive imagery from a high level perspective. Chris touches briefly on all the proposed solutions, from creating new elements to client side Javascript.
On the not so cool side, Chris avoids taking a stance on which solution he’s siding with. I personally prefer a new image element or HTML5 based custom data attributes that the browser interprets to render the properly sized image. The other cross browser methods are admirable but ultimately make too many http requests for me to be comfortable with.
On Friday a Kotaku forum member leaked what looks like a legit orientation manual for new employees at Valve, the gaming company behind Half Life, Portal and the Steam network.
Anyone who works at a technical firm should check this out. There’s a lot of philosophies here that are really smart. For instance, keeping a flat corporate hierarchy:
Hierarchy is great for maintaining predictability and repeatability. It simplifies planning and makes it easier to control a large group of people from the top down, which is why military organizations rely on it so heavily. But when you’re an entertainment company that’s spent the last decade going out of its way to recruit the most intelligent, innovative, talented people on Earth, telling them to sit at a desk and do what they’re told obliterates 99 percent of their value. We want innovators, and that means maintaining an environment where they’ll flourish.
Or on working sensible hours:
While people occasionally choose to push themselves to
work some extra hours at times when something big is
going out the door, for the most part working overtime for extended periods indicates a fundamental failure in planning or communication. If this happens at Valve, it’s a sign that something needs to be reevaluated and corrected. If you’re looking around wondering why people aren’t in “crunch mode,” the answer’s pretty simple. The thing we work hardest at is hiring good people, so we want them to stick around and have a good balance between work and family and the rest of the important stuff in life.
I appreciate what Alexis Mardigral has to say about startups and lack of originality, especially those without a revenue stream:
But more than the bandwidth or the stagnant hardware, I think the blame should fall squarely on the shoulders of the business model. The dominant idea has been to gather users and get them to pour their friends, photos, writing, information, clicks, and locations into your app. Then you sell them stuff (Amazon.com, One King’s Lane) or you take that data and sell it in one way or another to someone who will sell them stuff (everyone). I return to Jeff Hammerbacher’s awesome line about developers these days: “The best minds of my generation are thinking about how to make people click ads.”
Worse yet, all this stuff is dependent on machine learning algorithms that are crude and incredibly difficult to improve. You pour more vast amounts of data in to eke out a bit more efficiency. That’s great and all, but let’s not look at that kind of behavior and call it “disruptive.” That is the opposite of disruptive.
Yet many other arguments offered fall flat. Elsewhere Alexis argues the iPad is basically a large iPhone (judging from the increasingly desktop-like, full featured software jumping on the platform, he’s missing the point) and that “we’re working with the exact same toolset that we had on a 2007 iPhone”. That’s totally false; he’s nuts if he thinks the mobile sector isn’t booming in innovation.
This extended piece by Atlantic writer Stephen Marche is really interesting. However I find it more revelatory as a conversation piece than a convincing argument against Facebook.
The article is at its best arguing for Facebook as a “grind” over a fun, interconnected experience:
What’s truly staggering about Facebook usage is not its volume—750 million photographs uploaded over a single weekend—but the constancy of the performance it demands. More than half its users—and one of every 13 people on Earth is a Facebook user—log on every day. Among 18-to-34-year-olds, nearly half check Facebook minutes after waking up, and 28 percent do so before getting out of bed. The relentlessness is what is so new, so potentially transformative. Facebook never takes a break. We never take a break.
Kill Screen writers Jamin Warren and Michael Thomsen debate the game review process and the importance of finishing games. I found both sides of their argument strong, especially this point by Mike on why finishing games prior to writing a review is so important:
I compare it to taking an assignment to climb Mount Everest. Nobody wants to read about me getting to the base camp. There’s Into Thin Air; there’s a long history of people writing very well about failure. But if you take the game as Everest, the review should be an account of getting to the top of Everest. What did it cost you; was it an easy hike not in terms of difficulty, but in terms of your own creative endurance? How quickly were you bored with it; how quickly did it become rote and repetitive; how much of a surprise was there in the ending; how much meaning came out of the boredom?
Two hundred plus comments on what you should watch from Netflix’s streaming library. It’s territory covered heavily elsewhere online, but especially if you’re new to Netflix and bewildered where to start, there’s some good options here.
I’m not a huge iOS gamer, but when I do I gravitate toward word games. One of the best in the genre is David Gage’s SpellTower. It’s fun, simple, and has four game variations to keep things interesting. Works well on both iPhone and iPad, and there’s Bluetooth connectivity included for competitive multiplayer.
It’s on sale right now for a buck only for the next 24 hours, so go get it (Cool web site as well.)
If you haven’t stopped by Dustin Curtis’s network of tech bloggers, do so asap. Dustin is rounding up a great set of talent (e.g. Federico Viticci, Christina Warren.) The minimal design is optimized for reading and casual browsing. In addition, the clean visuals and lack of ads give it an upscale feel; it’s almost like browsing a minimalist Monocle online.
The A.V. Club’s Mike D’Angelo on that car chase from The French Connection:
Early in the scene, it’s mostly Hackman (who later became a mildly successful amateur race-car driver) behind the wheel, clearly visible either in profile or in the rear-view mirror. But the second half features footage shot from the front bumper, and that’s Hickman (“Hickman, Hackman. Hackman, Hickman”) barreling down actual, non-staged Brooklyn traffic at what Friedkin, who was operating from the back seat, claims was upward of 90 miles per hour. Some sources—notably cinematographer Owen Roizman—claim this is exaggerated slightly…you can still tell that what you’re seeing was in no way safe, and the idea that most of those other cars are just ordinary folks going about their day is mind-boggling. Do they even know they’re in the movie, or do they just think they narrowly avoided being hit by some random asshole?
I had no idea. Crazy stuff.