Games are too damn long

Kill Screen Daily‘s Jamin Warren:

Long games have been presented as a moral imperative on the part of game makers. A game’s worth is determined by cost/hour calculations — a 60 hour game is a better “value” because it offers more enjoyment than a three-hour movie at a $15 movie ticket. This assessment not only reduces an art form to the cold metrics of cash (Is MoMA a better value than the New Museum because it has more paintings?) but it makes wicked use of what economists call “default bias.”

I see where Jamin’s coming from; as I’ve gotten older my tolerance for 30 plus hour games has gotten shorter. I just don’t have the time.