Archive: October, 2015

More quality, less quantity

I’ve written on my own blog for years with the same cadence. I share links with small bits of commentary a few times each week. Longer pieces take more effort; I spread them throughout the year as time and mood allow. Yet going forward, that balance between long and short form will change. Link posts will be rare, while I hope to write larger pieces more often. I’d rather provide more depth here and move quick impressions largely to other platforms.

This change was inevitable given the effect social media and mega-platforms are having on smaller sites. Web-based link blogs, with rare exceptions like Daring Fireball, are dead. Quick takes and snap judgements have moved to Twitter and other social media. It’s just a better fit; they’re new platforms optimized for sharing, speed, and connectivity.

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Why I left Apple Music

Once Apple Music’s free trial ended, I deleted all my files and resubscribed to Spotify Premium. The turnaround was surprising; this is Apple we’re talking about here. From Macs, to an iPhone, an iPad, and an Apple TV, I’m a convert. But after several weeks of heavy Apple Music usage, I was done with the service.

I’m not alone on this turnaround. Though 11 million subscribers (in a free trial period) is a decent start, I’ve seen many across, tech and design migrate elsewhere. There’s several reasons why:

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Apple TV won’t threaten core gaming but might shakeup casuals

As I wrote weeks ago, Apple TV needed several key factors to challenge console and PC gaming. Based on the keynote and what we’ve learned since, they missed on all counts. Traditional console or PC gamers won’t be flocking to Apple TV. Yet some wildcards could upend the casual gaming market in the long run.

Apple TV’s problems start with the included remote. A touchpad and single available button won’t give the precision needed for most traditional games. And add-on controllers are unlikely to make headway. Apple didn’t release a first-party option, and developers can’t require external controllers for play.

Then there’s the issue of a fairly weak starting library. Granted, several games look entertaining. Yet it’s mostly small scale entertainment — diversions alongside other apps and streaming media.

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