Archive: May, 2019

Career conversations as an engineering manager

Every engineering manager juggles multiple priorities: managing the velocity of the team, serving as a cross-team engineering representative, making sure the engineers are happy, and weighing in as a deciding voice on hard decisions. There’s never enough time to do everything which forces prioritization.

Unfortunately, promoting career growth among a manager’s reports can be the first item to get lost in the shuffle. It rarely carries the visibility that managing team velocity or a substantial presence in meetings can. Put another way, when you hit your deadlines, ship software on time, and take decisive action on the weekly sync, your boss notices. If you’re not promoting a report on schedule, you might have an unhappy individual, but it can get lost to the larger company view.

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Fixing Mortal Kombat 11’s economy

Mortal Kombat 11 had the potential to be one of the best reviewed games of this generation. Game critics universally praised the core gameplay, HDR graphical flourishes, story, training mode, and overall polish. But MK11 hovers at a solid but not stunning 83 on Metacritic given the long, frustrating grind required to unlock cosmetics through the Tower of Time and Krypt single player modes. NetherRealm, the studio behind the game, apologized and promised to improve the situation.

I’m somewhat sympathetic to NetherRealm’s ambition (though this comes with an uncomfortable caveat given troubling reports of rampant crunch and other issues at the studio.) MK11 takes a bold step forward to generate a long tail “endgame” of single player content. You can blow through most fighting games’ solo modes in a matter of hours. MK11 wants to entertain you through randomized Tower encounters and the Krypt for months. But there’s a fine line between a grind that’s rewarding and one that’s tedious; NetherRealm has veered too far into the latter.

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