Archive: June, 2019

The future of Xbox is Game Pass

With Sony MIA, Microsoft had an opportunity to go on the offensive this E3, which made their lack of detail on next-gen hardware, exclusives, and even streaming technology perplexing. But when you looked past console war talking points and read between the lines of their keynote, 2019 marks the most definite sign that Microsoft is splitting away from its competition, with Xbox Game Pass its centerpiece strategy. Other companies have dipped their toe into the subscription market, but given the maturity and boldness of Game Pass, I’m convinced Microsoft is all in.

The evidence of Microsoft’s subscriptions push was all over their E3 presser: onstage speakers and game trailers name-checked Game Pass frequently. The debut of Game Pass on PC and a special “Ultimate” bundle for combined PC and console access got a prominent showing. Two high budget upcoming Game Pass games — The Outer Worlds and Halo Infinite — bookended the show. And there’s no coincidence the first item Microsoft highlights under their E3 page is Game Pass.

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Principles for stellar 1:1s

1:1s are deceptively hard. On paper, they look straightforward: set aside some time to let your reports talk through what’s on their mind. Actively listen, give them feedback, repeat. But no report shares the same personality, seniority, career trajectory, or learning style. Add to that mix a changing agenda and office politics, and you learn early on good listening alone won’t cut it. Knowing how to react at the moment in a way that’s tailor-made for your audience tends to elevate 1:1s from so-so to stellar.

But flexibility challenges aside, some principles work well for every report regardless of their background or environment. If you’re new to 1:1s or been doing them for a while and want to get better, adhering to these four basics will help.

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