Archive: August, 2020

The Last of Us Part II buckles under the weight of its ambition

Naughty Dog’s The Last of Us Part II (TLOU2) sets an unimpeachable technical standard and has some of the best stealth action I’ve ever played. It’s also a game with blunted thematic impact due to excessive length and an unsatisfying story for its back half. I’m glad I played the game, but TLOU2’s weaknesses make it a significant step down from Naughty Dog’s best, The Last of Us and Uncharted 4. Spoilers for TLOU2 ahead.

Luddonarrative dissonance is an unavoidable weakness in TLOU2 thanks to the game’s persistent stealth sandbox gameplay loop. Granted, Naughty Dog tries everything possible to avoid this phenomenon. The main characters have backstories to justify their acts of violence. Player-controlled action tries its best to match the somber tone of the cutscenes with grotesque and unsettling audiovisual cues. When you kill an enemy soldier, an ally will often cry out their name in anguish. Hit someone with a melee weapon, and you’ll listen to them gurgle on their blood. Stealth kills are a switchblade to the throat, replete with arterial blood spray.

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