The pandemic has upended movie watching. Our theaters are now our homes, with streaming services like Netflix and HBO Max our de facto movie watching hubs. Even long after COVID-19 is behind us, film distribution will not revert to the way it was in 2019. Brick and mortar theaters stay in shambles. Premium VOD will be untenable. Subscription services increasingly dominate.
Paradoxically, a movie watching landscape under the control of new technology can make finding content to match your tastes more difficult. Algorithms are not the answer. Instead, you’ll have to use some proactiveness and legwork to find your next great film.
That’s because almost every streaming service makes hunting for good content an ordeal. So much content can appear at once. Most services are intentionally obtuse with the details and it’s hard to know when a service adds or removes movies. Categorization can feel vague, misleading, and manipulative. A service will happily pay inflated prices for critically acclaimed festival winners and then proceed to bury them off the home page.
Xbox has been on a news tear lately. In early March, Xbox head Phil Spencer confirmed future Bethesda titles would only appear on platforms that offer Game Pass (read, not the PS5.) Days later, Square Enix revealed that the high profile action game Outriders would release on Game Pass in parallel with a full price retail rollout on other platforms. This one two punch crystalizes the biggest challenge to PlayStation’s market leader status. Sony has built a strong reputation on its platform exclusives, but the next Fallout or Elder Scrolls absent on PS5 will push many to Xbox this generation. Also, as Sony continues to press on with its $70 first party titles, Xbox Game Pass offering tentpole games at $15 a month looks increasingly tempting.
I hope this flood of recent Xbox news serves as a wake-up call to Sony. As Xbox differentiates itself from Game Pass, Nintendo on portability, and evergreen first party IP, Sony has some work to define its future direction.
In many ways that hook is a continuation of what Sony has done from the PS4 era: a curated collection of high caliber games that run exclusively, earlier, or best on PlayStation hardware. But that doesn’t mean a repeat of the same strategy from seven years ago. In 2013, well timed big budget exclusives could be the deciding factor, marketed through traditional channels on enthusiast websites, social media, and the occasional TV spot. Today we’re looking at an audience expecting more genre diversity, variety of price points, all while being fragmented across the internet.