Archive: September, 2021

The parallel trajectories of Disney and PlayStation

I was torn watching Sony’s recent PS5 showcase. It’s always exciting to see Sony’s first party content given their studios’ strong track record. However, almost every game was predictable and safe in a way I wouldn’t expect from Sony in an earlier era. Overall the event reminded me of Disney’s recent filmmaking output: lucrative, fun, but creatively a bit hollow.

Comparing Disney films to PlayStation games may sound like a stretch, but consider the parallels through the lens of PS5 first party games from the showcase. Disney loves remakes of beloved hits (The Lion King, Aladdin). Sony will release two remastered Uncharted games in a new collection. Disney leans on sequels of well tested hits like Toy Story and Cars. Sony showcased God of War Ragnarok and Gran Turismo 7. Also, Disney loves cranking out all things Marvel and Star Wars. Sony revealed teasers for Spider Man 2 and Wolverine. Stretching beyond first party content, Sony also gave prominent placement for a Star Wars: Knights of the Old Republic remake and a new Guardians of the Galaxy game.

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My rules for managing distributed engineers

One of the hardest learnings from managing distributed teams for several years is that there is no single “best” environment for everyone on the team. Offices will eventually reopen with every individual strategizing what comes next. Some can’t wait to be in a busy, humming office five days a week. Others are cutting the cord entirely, moving away from big cities, and going fully remote. Some prefer a mixture of several days of the week in an office, the rest elsewhere.

It’s a challenging situation because managerial decisions around work environments can favor some and upset others. So over the years of managing engineers all over the country and across multiple time zones, I’ve established three simple rules to set expectations around work. Obviously companies have their own policies, so consider these more idealized or preferred for when there’s flexibility:

  • For an engineer’s “core work” environment, we treat every individual as a full time remote employee.
  • Outside of core work, we acknowledge experiences will be different. We strive for empathy, not equality, for this aspect of the job.
  • As long as we equip individuals to do their best work, location, and in most cases time of day, is entirely up to them.
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