Archive: December, 2021

My favorite games of 2021

2021 has shaken up my gaming habits. The lingering threat of COVID ramped up stress levels, so I ended up investing more time with games that had relaxed pacing and forgiving difficulty. Becoming an Xbox Game Pass subscriber allowed me to dabble in new games across different genres and budgets I wouldn’t have otherwise given a chance. Life outside of gaming remained busier than ever, which forced me to ditch many lengthy titles if the game didn’t click for me out of the gate.

Even though my gaming tastes and routines have shifted, I still look back on 2021 with five games I enjoyed immensely and would recommend to almost anyone.

Continue reading…

Almost all games deserve an “easy mode”

It feels like a debate erupts online over video game difficulty every few months. The most passionate want games as challenging as possible without compromise. Psychonauts 2 includes an invincibility mode where players can complete the game and earn achievements with the setting on; angry Twitter gamers view the option as “cheating.” A new Fromsoft game releases (e.g., Bloodborne, Demon’s Souls, Elden Ring), and a similar audience rushes to defend its unyieldingly high learning curve as creator intent.

I couldn’t disagree more with this whole “no easy mode” philosophy; it’s hardcore posturing that should have died off decades ago, back in the SNES era. To me, the proper difficulty is a settled issue: almost every game benefits from having at least one mode that lessens the challenge. We shouldn’t view difficulty as a matter of artist choice, but instead one of accessibility. A game’s challenge can be no different from colorblindness or physical handicaps, a barrier that all the practice and YouTube guides in the world can’t overcome.

Continue reading…