Some of the most hyped console games aren’t friendly to newcomers. Games like God of War: Ragnorok, Elden Ring, and Apex Legends are sales and critical juggernauts, but they can be a steep climb for those with slower reflexes or less free time. Big studios would benefit from diversification – more genres, shorter playtimes, less twitchy action – yet remain as conservative as ever in their approach.
Big budget games tend to fall into two camps: open ended, multiplayer games as a service (Destiny 2, Apex Legends, FIFA 23) or long running action adventure narratives (God of War: Ragnorok, The Last of Us: Part II). The former demands practice and knowledge of the latest meta to stay competitive, and the latter often takes 25 or more hours to complete. Gamers with less time and attention have an either or proposition: we stick to AAA behemoths like Elden Ring for an extended period or take more comfortable, varied pacing with smaller indie games.
I’m a fan of my new Apple Watch Series 8, but it packs too much computer on the wrist. Thanks to WatchOS’s increasingly busy UI and burgeoning case size, it’s becoming a harder sell as a fashion accessory.
There was a time when Apple felt like they were making a genuine fashion play with the Watch; worn accessories project someone’s sense of style in a way a phone or tablet never could. The venerable tech company tried to market high-end “edition” watches from pricey materials, and the strategy flopped.
Since then, it feels like stereotypical Silicon Valley executives have overtaken Apple Watch’s design sensibility. These are decision makers drunk with the power of having everything a tap away and losing sight of what makes a watch distinctive and fashionable. They’ve copied the strategy for iPhone and iPad as they blew up in size: more icons, more widgets, more glanceable information. Complications overload the Apple Watch’s default watch face configurations. Symbols and text are everywhere, manifesting in more distraction than an aid.