Minimalist text editors revisited

Minimalist text editors of the likes of WriteRoom have been growing in popularity lately, both in terms of their user base and the download options in the Mac App Store. That’s a great trend. I’ve found text editors to be a wonderful tool for writing, and the more users that come to the same conclusions, the better. But which app is the best option for your money? I’ve spent the past few weeks on this subject comparing three popular options: Byword, iA Writer and WriteRoom.

Byword

Home Page | Mac App Store ($9.99)

Byword is the newest of the three text editors I tested. The app offers some, but not all, of the customization of the more mature WriteRoom. It’s a hybrid approach that picks and chooses elements from both programs and spins them off in a new direction.

On the positive side, I found Byword’s features set striking a good balance between flexibility and minimalism; enough customization for users to write in a way they feel comfortable, yet not so much to feel overwhelmed. In addition, I’d predict Byword will push the ball forward more than its competitors for raw functionality in future releases. I already find its markdown and HTML export support to be more robust than its competitors, along with providing a slick HTML and Markdown preview functionality the other tested text editors don’t offer at all. Finally, I can’t overlook that at $10 it’s half the price of its competitors. That’s a factor for those on the fence about spending money for a text editor with such a seemingly simple purpose.

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The iCloud hyperbole

I was relieved when Apple debuted iCloud last Monday; finally the company was addressing its subpar cloud connectivity head on. Given Apple’s penchant for great design, combined with its large install base and investment (a.k.a. its gigantic North Carolina data center) iCloud could move cloud computing to a much more mainstream level of integration and accessibility.

However, I’ve seen way too much hype from financial investors to tech pundits who are all accepting the Apple PR mantra of “it just works” as fact. Please, stop with the hyperbole. iCloud is not revolutionary. iCloud is very much a hard drive in the sky; Apple is merely obfuscating the details by burying them within their native apps.

In reality, Apple’s iCloud is less technical revolution and more philosophical shift. The company’s cloud system centers on tight vertical integration with iOS or Mac-friendly apps that have integrated Apple’s iCloud API. It’s a classic Apple move. An attempt to move an existing technology to the company?s comfort zone: its native user interfaces, hardware and software. I’d suspect iCloud will be easier, at first glance, for users heavily invested within Apple’s iOS and Mac ecosystem. A document will be saved, and given the likely heavy restrictions placed under the iCloud API, there’s only a few places it can go, namely the same file name and app on every other Apple vetted app.

In contrast, existing cloud sync systems from the likes of Google and Dropbox embrace a far more open, flexible structure that can be accessed in many ways (on any operating system, on the web, within native apps via APIs). Yet, that openness comes at a cost; more options and flexibility means a less unified, harder to understand interface, especially for the non-tech crowd.

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Apple?s iCloud announcement

There’s a reason Steve Jobs saved the presentation of iCloud for himself; it’s one of the company’s biggest announcements in years, arguably second only to the debut of the original iPhone and iPad. The ramifications of Apple’s cloud service are so big it makes my head hurt, and I’m mostly positive on what I’ve heard. That said, I’ve got a few questions and concerns:

The first step

Make no mistake, iCloud is fundamentally a syncing service. John Gruber can gush how it’s different and there will be “no conflicts or merging” but at some point an offline device has to sync with the latest iCloud copy. If both copies have changes, how will files be merged accurately? How will conflicts be conveyed and settled with the user?

It’s clear from their North Carolina venture Apple is betting big. But it’s a huge bet on something fundamentally not in Apple’s core competency. I still think they’ll pull through, but it’s not a guaranteed knock out of the park yet.

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Cloud music round two: Apple vs. Rdio

Judging from the response of tech companies (and the bloggers that cover them) this is the year of the cloud music service: Amazon came out of the gate a bit early, followed by Google and now Apple later this year, the details of which will be announced next week. I’d bet heavily on Apple and their stellar design work coming out on top, especially if rumors are true that Apple will provide cloud streaming for iTunes Store music sans uploads.

Yet the Apple vs. Amazon vs. Google music locker battle in the end is minor; the far more interesting question is Apple vs. Rdio; ownership ? la carte versus a nearly limitless collection for a flat subscription fee. It’s in that battle that I think Apple/Amazon/Google could lose. A few reasons why:

Music’s half life is short; ownership is overrated

One of the primary arguments made against music streaming is that its lack of ownership is a significant downside; unlike movies or TV shows that are only watched once or twice, good albums are listened to tens, even hundreds of times. I disagree; music is a lot more fickle than people give it credit for. In particular, people’s tastes can change quickly; hard core niche music fans look aggressively for new material while more mainstream users want to hear the latest pop hits, the roster of which changes often. In addition, streaming’s sound quality and mobile connectivity have improved a lot over the past year, blurring the lines between a streaming experience and true song ownership.

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Larger web fonts and their appeal

Scanning through the rather gorgeous Gdgt redesign this week, I was impressed with its change in typography. The site uses Proxima Nova for its paragraph text, almost uniformly well above 12px, making reading comments and reactions on the site?s many gadgets easier to browse through. A bump in size also opens more opportunities for sizing variety within a single page, ranging from smaller 10px text for secondary sidebar information to large 16px text reserved for primary questions and notices. Overall, the typographic changes should deliver better usability and most likely generate far higher traffic.

Gdgt?s typographic change illustrates an important web design lesson: To improve the impact and readability of a text or information heavy web site, experiment with increasing the body text slightly. Try to move up from the common 10 to 12 pixel range to something larger, like 14 or 16px. It?s a practice many well designed sites are latching onto, especially in light of higher resolution displays and custom web fonts.

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Avoiding news overload: Delete and curate

With the relentless pace of news online where any one story is often covered by thousands if not millions of news sites, many of us are drowning in information. It?s a phenomenon that rang especially true during a lunch break this week: I was jumping between the New Yorker on my iPad, real time updates on the Google I/O conference from Twitter and video news clips on the BBC?s web site. After an hour of multitasking I felt over saturated; ironically it felt like I was taking a break from my lunch ?break? by returning back to project work.

To combat news overload, I like to stick with one simple rule: Get your news and information from as few sources as possible. Not using that news magazine app lately? Delete it. Haven?t read up lately from that one RSS feed? Unsubscribe. Have several websites that you check out each day yet their content overlaps heavily? Stop visiting all but one.

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Improving the PS3 user experience

Flipping on my PS3 this week, I was reminded of the system?s poor user interface. I wanted to watch some Netflix and make some system setting changes, but the setup was awkward and clinical, while also taking longer than expected. Ironically, those same characteristics could be applied to Sony?s tepid response to their recent massive Playstation Network (PSN) security breach.

That?s the thing about user interfaces; they reflect the priorities and values of their makers. Apple?s work is known for its visual simplicity and graceful lines. Twitter conveys freshness and a sense of whimsy. What about Sony? Other than favoring dark color schemes with pulsating icons and text, giving a vaguely generic, Euro-slick vibe, there isn?t anything that makes Sony?s UI stand out or be that approachable.

That?s exactly why a UI refresh is important, especially in light of Sony?s PSN debacle. An improved user experience can both help get the brand back on track and add differentiation from its competitors. I?ve got three suggestions for Sony: ditch the XMB, improve notifications of game and system updates, and emphasize large imagery and user avatars.

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New tech and the concept of “free”

There?s an irritating trend I?m noticing more often with new technology offered up online: It starts as the curious and technologically adept download apps, read from new publications, and sign up for services with a lot of buzz and discussion on Twitter, Facebook and blogs. Many are free but some of the most interesting, from huge music streaming services to small scale, members only audio content are not.

It’s on these payment models which give many pause. Clich?d arguments usually appear which emphasize how online models only succeed when they are free, and how many equally good free alternatives already exist. The majority move on to other options.

That’s a problem.

Free always has a cost. I?ve downloaded ?free? apps that crash, are rarely updated, or have pixelated, annoying ads that waste my time. I?ve read from ?free? blogs that carbon copy press releases with little insight or unique analysis. I?ve watched ?free? video clips that are poorly edited and produced.

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Readability: A review

Given the high volume of content I read online, Readability, a new subscription based web and mobile reading app, seemed like a good fit; I decided to sign up for a month and try it out on my Mac, iPad and iPhone. Four weeks and over a hundred read articles later, while the experience isn’t perfect, I’d recommend it to almost anyone, especially those that read frequently from blogs and other online sources. The HTML5 mobile app has some bugs, but my current pairing of Readability on the desktop and Instapaper for mobile makes for an excellent experience.

Basics

Readability is a twist on existing apps like Instapaper with a built in compensation scheme for content writers and publishers. The app’s foremost objective is to deliver an uncluttered reading experience for what’s online. Users find any web page article of interest (e.g. blog post, news story) and use a browser based extension or bookmarklet to strip the article down to its essence: No ads, ample white space, clear typography, and sparse imagery. In addition, 70% of subscribers’ membership fees go directly to the publishers and writers behind articles read through Readability. That often translates to pennies to the writer per article read, but cumulatively it adds up. I see Readability’s payment system as one step closer to a paid ecosystem that doesn’t rely on traditional sources of revenue like banner ads and paywalls. The whole process also requires almost zero commitment on the part of content publishers, just a registration with readability.com to receive revenue.

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Apple’s native iOS style

Considering the App Store’s maturity I’m surprised how many new iOS apps like Pulse and Pocket Casts deviate significantly from Apple’s native visual style. Back in 2008 or 2009 such wide deviations and experiments were expected, yet today I’m downloading apps with solid functionality and design in a package that feels and looks like something Apple could have never designed; that?s a problem.

Don’t get me wrong – I’m not suggesting developers that blindly copy the company’s aesthetic to automatically expect greatness. Originality of design and function, not to mention solid customer support and a well written code base are all critical factors behind app success. Nevertheless, the appeal of Apple?s native app look shouldn?t be underestimated: Remember a huge subset of iOS users spend most of their time buried deep within Apple’s native apps (e.g. Safari, Calendar, Mail, Messages), only occasionally branching off into other third-party apps. If a third-party app it just looks or feel too different from Apple?s approach, especially for novice users, it runs a risk of being ignored or eliminated. In addition, the bias of the Mac tech elite (e.g. John Gruber, Macworld) have toward more native Apple looking apps is significant; often it’s their recommendations that trickle down to other power users (e.g. yours truly) who in turn ultimately spread their influence to a wider, more casual audience.

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