The PS4’s prosumer appeal

The PS4 has record sales and gained significant mind share among gamers. Yet among game journalists and core gamers, there’s disappointment. Kotaku’s Kirk Hamilton recently ran a positive yet tempered post on the PS4, calling it an “unexciting video game console.” Kat Bailey at USgamer finds this console generation “disappointingly conservative”. And I see similar resentment all over popular gaming forums like NeoGAF.

I’m a big fan of both Kirk’s and Kat’s writing. But I suspect their enthusiast perspective is coloring their viewpoint. For those of us that are more casual gamers, the PS4 has been great, a big improvement on previous console generations. It feels tailor made for what I’d term a “tech prosumer” market.

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PS4 sleeper essentials

As evident from recent sales figures, there’s a lot of new PS4 owners. Console bundles have reached a $300 sweet spot, and both the Xbox One and PS4 have built up a decent library. But most game recommendations I’ve seen online – from enthusiast (Polygon, Kotaku) to mainstream (BBC, The New York Times) – feel safe. They lean heavily on mega hits and franchise sequels like Halo 5, MGS V, and Destiny.

Granted, they aren’t bad choices. I’m currently hooked exploring the wastelands of Fallout 4, and I’d recommend it to almost any RPG fan. Yet the PS4 has many strong games that received little coverage. They are accessible, cover a wide range of genres and are affordable. Here are some of my favorites from the past year:

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Fallout 4: when a bad UI distracts from strong gameplay

Fallout 4 relies on a classic RPG feedback loop. Venture out and discover. Aquire loot and experience from combat and finishing quest lines. Improve your character, equip cool weapons and armor. Repeat. But thanks to an unwieldy user interface, part of Fallout 4’s feedback loop is broken. It’s increasingly problematic for me as I advance through the game’s main narrative.

Admittedly, that’s not a factor during most of my playtime thanks to Fallout 4’s superb open world design. There’s always something new to explore, little of which feels like filler content. The art direction and detail on most locations is impressive. Map layout is intuitive and influenced by real world constraints. Many terminals and safes add to a location’s backstory and the characters that populate it. It all adds to a breadth and unpredictability to Fallout 4 that I haven’t encountered in any other game this year.

Yet solid open world exploration and interesting loot only get you so far. Once you’re back at home base, Fallout 4 strains during character improvements and management. I’ve burned long stretches of time micromanaging inventory, encumbrance, and crafting items.

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CSS and the path of least resistance

Web styling advances at a ferocious rate. Vanilla CSS is a rarity. Almost every web presence relies on new frameworks, preprocessors, and workflows. Yet even in the midst of progress, the fundamentals often trip up our work.

Our CSS fights against the natural DOM (Document Object Model) flow. The DOM flows from left to right, and from top to bottom. Block elements expand as wide as possible within a bounding container. Elements grow only as tall as absolutely necessary. The more we resist this flow, the more likely things break.

To avoid this, I follow three rules. Whenever my layout feels janky or otherwise hard to debug, it’s usually because I’ve strayed off course from these guidelines.

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Essential tech podcasts

During runs and lighter coding sessions, I love listening to podcasts. Deep, geeky chats on tech, film and gaming are fun and instructive. The best podcasts are addictive; with memorable hosts and segments, it’s like checking in with old friends. Yet as my days get busier, I’ve had to pare down to just a few strong choices.

Balance separates great from merely good podcasts. They cover a diverse set of opinions, either from a revolving set of guests or hosts from different backgrounds. Yet it can’t be too diverse or the chemistry breaks down.

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More quality, less quantity

I’ve written on my own blog for years with the same cadence. I share links with small bits of commentary a few times each week. Longer pieces take more effort; I spread them throughout the year as time and mood allow. Yet going forward, that balance between long and short form will change. Link posts will be rare, while I hope to write larger pieces more often. I’d rather provide more depth here and move quick impressions largely to other platforms.

This change was inevitable given the effect social media and mega-platforms are having on smaller sites. Web-based link blogs, with rare exceptions like Daring Fireball, are dead. Quick takes and snap judgements have moved to Twitter and other social media. It’s just a better fit; they’re new platforms optimized for sharing, speed, and connectivity.

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Why I left Apple Music

Once Apple Music’s free trial ended, I deleted all my files and resubscribed to Spotify Premium. The turnaround was surprising; this is Apple we’re talking about here. From Macs, to an iPhone, an iPad, and an Apple TV, I’m a convert. But after several weeks of heavy Apple Music usage, I was done with the service.

I’m not alone on this turnaround. Though 11 million subscribers (in a free trial period) is a decent start, I’ve seen many across, tech and design migrate elsewhere. There’s several reasons why:

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Apple TV won’t threaten core gaming but might shakeup casuals

As I wrote weeks ago, Apple TV needed several key factors to challenge console and PC gaming. Based on the keynote and what we’ve learned since, they missed on all counts. Traditional console or PC gamers won’t be flocking to Apple TV. Yet some wildcards could upend the casual gaming market in the long run.

Apple TV’s problems start with the included remote. A touchpad and single available button won’t give the precision needed for most traditional games. And add-on controllers are unlikely to make headway. Apple didn’t release a first-party option, and developers can’t require external controllers for play.

Then there’s the issue of a fairly weak starting library. Granted, several games look entertaining. Yet it’s mostly small scale entertainment — diversions alongside other apps and streaming media.

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Apple TV’s gaming appeal: factors for success

Tomorrow Apple is expected to announce an updated Apple TV with a dedicated app store and more powerful hardware. That positions the device to compete directly with the existing PC and console gaming space. Yet it’s premature for console manufacturers and PC gamers to be worried. Nor is it a surefire success for casual gaming in the living room.

We’ve been down this road before. First, smartphone and tablet games were predicted to kill consoles. It didn’t turn out that way. PS4 and Xbox One sales have been strong, even better than the PS3 and Xbox 360 during its opening sale period. PC gaming is booming through eSports and on Steam. And while casual gaming is successful on mobile, it’s fallen flat elsewhere. The Ouya, Fire TV, and the existing Apple TV through AirPlay have all been gaming duds.

Granted, a revamped Apple TV is a step in the right direction. An Apple-based living room platform is bound to take some attention away from traditional PC and console gaming. And like most forms of tech, we can’t quantify Apple TV’s impact until months or years from now. Yet several early factors will telegraph the Apple TV’s success against the exiting games market.

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How to onboard software engineers

Fog Creek software has been running a series of video interviews about software engineering. They cover hiring, firing, culture, and much more. Their most recent post with Kate Heddleston is particularly strong. Onboarding, from my experience, is a greatly underrated topic. It makes a huge impression on new staff, and a wrong move here can set the wrong tone for an extended period.