Interview: Roger Deakins

One positive byproduct of the fairly unremarkable (in the eyes of most film critics) Unbroken from late last year: a few solid interviews with legendary DP Roger Deakins.

The ten most popular web fonts of 2014

Avenir and Proxima Nova still rank incredibly well.

Designing with Framer

As part of Stripe’s “Speaker Series”, the founders behind the popular prototyping tool Framer talk about their product. There is a standard introduction here you can find elsewhere online, but I especially appreciated Bok’s and van Dijk’s breakdown of how Framer fits into the increasingly crowded prototyping market.

I find many designers tend to place a tool like Framer as an either or proposition for prototyping (e.g. “I use Framer instead of Invision”). Yet it depends heavily on both the product and what kind of interaction you’re looking to test. And in the case of Framer, there’s also the importance of basic JavaScript code familiarity. That learning curve can scare some away, while attracting others like me with a more formalized development background.

Everything in gaming is not fine, and that’s fine

Developer Rami Ismail, writing an opinion piece for Polygon:

And what is there to gain on mobile anyway? The race to the bottom has pushed the prices down so far that it’s almost impossible to keep making games at all. The people that can buy seats on the gravy train buy more seats than ever, and those still believing you can board the gravy train after it passed their station are left with the illusion that they simply missed the train, instead of understanding that unless they got exceptionally lucky, there wouldn’t have been seats for them anyway.

Rami’s piece is about a lot more than just iOS and Android gaming, but I feel the above paragraph perfectly sums up my reservations about the platforms. With rare exceptions, it feels like the space is dominated by shady in app purchases with a lot of tired gameplay tropes.

Michelle MacLaren is the best director on TV

The praise gets arguably hyperbolic, but as written in this profile and interview by Vulture’s chief critic Matt Zoller Seitz, it’s hard not to love Michelle MacLaren’s work. An exceptionally strong director, she’s one of the rare TV names that I recognize (usually in the credits on Breaking Bad or Game of Thrones) immediately and know we’re about to get something special.

The 25 best films of 2014: a video countdown

Time Out’s David Ehrlich made one of the definitive video roundups of the best in cinema for 2013, and for 2014 he nails it again. The blend of music cuts (all of David’s selections are exclusively from his top 25 list) and stellar editing really makes this something well worth the video’s full twelve minutes of your time.

We are slaves to Destiny

Gareth Damian Martin writing for Kill Screen Daily on Destiny’s latest expansion pack:

But, more importantly, this careful titling dodges the usual DLC label, meaning The Dark Below stays away from the word “content” as far as it possibly can. This is because, unlike in the traditional video game paradigm, where locations, characters and items equal content, The Dark Below is entirely structured around the idea of enterprise as content…

…In this way, The Dark Below seems to centralize a symbolic exchange of reward for labour, but in reality treats labour as a product in itself.

47 new PS4 games revealed since September, and none of them were announced for XB1

As much as the back and forth is fun, at times insightful, I rarely consider NeoGAF as a the first source to turn to for deeply researched gaming news. But in terms of Xbox’s controversial indie parity clause, you can’t do better than user chubigans’s well researched piece on the subject. It’s a great explanation of what the clause is and why it’s ultimately hurting Microsoft on the indie front.

Sublime Text for front end developers

Some universally excellent bundles to add on to Sublime Text as a front end developer on CSS Tricks. It’s a short article but touches on importance of extra syntax highlighting along with Emmet for shortcuts, and that’s a great set of tools to kick work off.

Lynch, Waters, Soderbergh: a generation of MIA filmmakers

Jason Bailey, writing for Flavorwire:

Back in the 1980s and 1990s, when Waters and Lynch were doing their most commercially successful work, it was possible to finance — either independently or via or the studio system — mid-budget films (anywhere from $5 million to $60 million) with an adult sensibility. But slowly, quietly, over roughly the decade and a half since the turn of the century, the paradigm shifted. Studios began to make fewer films, betting big on would-be blockbusters, operating under the assumption that large investments equal large returns. Movies that don’t fit into that box (thoughtful dramas, dark comedies, oddball thrillers, experimental efforts) were relegated to the indies, where freedom is greater, but resources are far more limited.