Posts Tagged: iphone

iOS 6: Higher hanging fruit

This iMore article is the ultimate iOS 6 wish list. It’s smartly organized where every section examines what competing platforms already have (e.g. “what iOS could take from Android”). and far more comprehensive than I expected when I spotted it over on at Hacker News last weekend. Highly recommended.

7 year old creates his own level for ‘Edge’

Unique little design stories like these totally make my day.

VSCO Cam

Having shot hundreds of shots via Instagram, I’ve gotten burned out on their strong 60s and 70s esque filters. Results are fast but crude – it often feels like applying a sledgehammer to a job that requires a scalpel. In response I tried a lot of alternatives but settled on VSCO Cam has been my new “go to” choice for post processing my iPhone shots. It’s not as fast as other processing alternatives, but I love the app’s much subtler filter effects, especially the three options in black and white.

For many VSCO Cam can be an all in one photo solution – it loads to take a shot in less than half the time of Camera+ or Camera Awesome. I still found the actual shooting options pretty bare bones, so I tend to shoot in Camera Awesome, and when I have the time later import shots directly into VSCO. Recommended for 99 cents in the App Store.

In which bloggers do math

Stephen Hackett:

It really seems like this bigger iPhone story is picking up steam, and that’s fine, I suppose. I’m just at the point where I don’t give a shit about this kind of thing…Even after it’s announced, I don’t think I’ll care about it being 3.99 or 4 inches across. Seriously, the numbers — and this story — aren’t important.

Bingo.

Rethinking the iPhone’s app switcher

This iPhone UI proposal is well thought out but it’s fundamentally too complex for most user needs. I found the extra bottom row of apps especially unnecessary; I’d bet if you were to look at user stats users rarely invoke the double tap app switcher for apps older than the four previously used.

However, major props for Verge forum user brentcas identifying two major problems with iOS 5. First, turning on and off WiFi, Bluetooth and brightness requires way too many taps in Settings given how in demand they are. In addition Spotlight searching should be more accessible; as users add more apps, sometimes an open ended simple keyboard search is ideal to cut through the complexity. I hope both issues are addressed in iOS 6.

Cheddar: tasks made simple

When I first heard about this listening to an episode of The Industry podcast my first reaction was “wait, another to-do list app?”. This one looks pretty cool though: full syncing on iPhone, iPad and web with a streamlined interface and it apparently will be free.

It’s not out yet but I’m keeping my eye on this one once it reaches the App Store.

Instacast 2.0 is now available

If you like podcasts, Instacast is an essential app. It’s one of my most used apps and has been on my home screen for almost a year. The app manages and organizes podcasts extremely well, to the point where I’ve abandoned iTunes podcast management completely. Today marks its 2.0 release with a bunch of enhancements; I can’t wait to dive in to see what changed.

The new wave of hyperfocused apps: Drafts, Dark Sky, Take Five

In the iOS and Mac app stores, newcomer generalist apps are dead. Long live the new wave of hyperfocused apps.

This point was inevitable given both stores have reached a saturation point. There are so many calendars, text editors, todo lists, weather forecasts and photo editors – to name just a few categories – that it’s increasingly rare for any newcomer to stand out. Several success stories emerge early (e.g. Omnifocus and Todo for todo lists, Camera+ in the photo department) receive positive coverage, gain a user base and iterate. Meanwhile most competitors flounder and struggle.

Yet developers are opting out of this Darwinian cycle by going very deep, singular and focused with their app functionality. I wouldn’t use the term “minimal” because some are loaded with options and customization for power users. “Hyperfocused” fits better as each app’s direction is simple and straightforward. Where a generalist app might have ten features, a hyperfocused app has one, but executes that one feature with depth, polish, and well thought out design.

Not every app of this style can be a winner – their very focus makes them divisive – but a few have clicked well with my workflow: Drafts and Dark Sky for iOS and Take Five for the Mac.

Drafts

Unlike other more generalist text editors that expect a setup process for new documents, Drafts presents you with a blank document and keyboard on every launch. There’s no required taps for a new document location or file type; open the app and you’re ready to type with little lag. Drafts at its core feels like the default Notes app with a serious speed and UI upgrade and that alone should appeal to many.

But speed is only a fraction of Drafts full functionality. A tap of an icon below the document reveals a full action list. You can copy to the clipboard, email, send to a Dropbox folder, tweet the content and send the text to other iOS apps. I use it almost every day for ideas capture, drafting Tweets, sending interesting links to Dropbox and writing extended emails.

Dark Sky

For weather I’ve had the My-Cast app on my home screen for over a year. Its got plenty of information and accurate, but generally a bit sluggish and the visuals need serious work. Also before heading outside I have to tap through several screens just to determine if there’s rain in the immediate future.

Enter Dark Sky, an app that’s singular purpose is to tell you if it’s going to rain in the next hour. After starting the app you get a graph and text description that measures the severity and chance of rain. The app excels in its detail – the graph can convey at a glance when an incoming storm will peak or when short gaps in the rain will emerge. Text descriptions are highly descriptive (e.g. “light rain for 14 min”). If you want something more visual, a great looking radar is a tap away. The whole package is fast, accurate and reliable. It’s found a nice home on my second iPhone screen.

Take Five

I’m a heavy iTunes and Spotify user on my Mac, yet the UI of each app is cumbersome and bulky. The row based, options everywhere design works well for heavy lifting but 95% of the time I just want to know the details on what’s currently playing.

To address this UI bloat, several iTunes and Spotify mini player apps have popped up. I tried both Simplify and Bowtie, two popular options. Yet while both did the job, I wasn’t crazy about their memory footprint and occasionally rough visuals.

That led me to Take Five, an option by Iconfactory, the design shop responsible for Twitterrific, xScope, and Flare. It’s a now playing visualizer pared down to the essentials: album art, song, album, and artist. Yet in targeting such a simple feature set, IconFactory delivers a really well thought out experience. Its got best in class visuals with a cool blue and black color palette. Keyboard support extends to a show/hide hotkey for the music app you’re using, be it iTunes, Spotify, Rdio, or five other players. You can turn on a Growl-like auto notification that pops up the mini player briefly when the track changes (with Spotify’s often shoddy Growl integration this is an especially useful feature.) Take Five’s main ‘hook’ is in its pause functionality; with a keyboard shortcut or icon click you can pause your music and have it auto fade in after a set period (hence ‘Take Five’). It’s a cool perk for quick breaks.

Apple rejecting applications which integrate with Dropbox

A decidedly not cool move by Apple here. Note that Apple is not rejecting Dropbox and Rdio API integration as a whole (that’s front page, “bring the pitchforks” kind of news); instead it’s about the way their APIs authorize users. In particular:

If the user does not have Dropbox application installed then the linking authorization is done through Safari (as per latest SDK).

Once the user is in Safari it is possible for the user to click “Desktop version” and navigate to a place on Dropbox site where it is possible to purchase additional space.

Apple views this as “sending user to an additional purchase” which is against rules.

This is a stretch, at best. As the cloud storage wars among these big players heat up, this kind of sidestepping by Apple looks especially shady.

Update: A lot of other bloggers have pointed out that Apple’s 11.13 rule that restricts external purchases has been around for a while. Others say it’s a simple fix on Dropbox’s part. I think both, while true, somewhat miss the point. First, it appears Facebook Connect is in a similar predicament for authentication (you get bounced to a web page where it’s possible after several clicks to purchase or sign up), yet didn’t get rejected, which implies Dropbox is being treated differently. In addition, just asking Dropbox to fix or patch doesn’t excuse overzealousness on Apple’s part.

Bottom line, it’s one thing to reject an authentication web page that has a direct buy/sign up link on the first page – I see Apple’s concern there – but it’s another to reject sign up/buy several clicks away.

Nintendo’s latest earnings call

Vlad Savov for The Verge:

Apple sold more iPhones in the last quarter, 35 million, than Nintendo has been able to sell handhelds in any single year. The total of 109 million iPhones sold over the past four quarters eclipses the 98.5 million Nintendo portables sold over the past four years.

The market of a dedicated portable gaming device is clearly drawing to a close. Sans major handheld sales, where will Nintendo move next?