Posts Tagged: tech

Facebook and Instagram

I was initially as shocked as everyone else when I heard the news of Facebook spent $1 billion to pick up Instagram. But then it came together in my mind: Instagram’s purchase is major win for great mobile design, for online products with high engagement and fast code.

None of those things make sense at first glance. Instagram is a photo sharing app without a proven business model or positive revenue. A company of thirteen (!) employees who’s majority share of 30 million plus users are already Facebook members. A social network that at its core isn’t groundbreaking; sharing photos on a wide scale has been done with Flickr since 2004.

But the deal did happen, and there’s there’s several standout lessons here for designers and developers rooted in the reason why:

If you create a product with very high levels of engagement, you can be a threat to some of the largest tech companies out there. Facebook saw people shifting their mobile time away from Facebook to apps like Instagram and wanted in. Instagram just has a certain cache, or ‘stickiness’ with their app. For now at least, when influencers want a ‘cool’ way of sharing photos, Facebook and Flickr often aren’t their first choice. Instagram is.

Why? Great engagement derives from unique, emotionally driven design. Granted, part of Instagram’s engagement comes from marketing and sheer luck. Nevertheless, Instagram’s design is standout. For example, other apps use photo filters, but not with the same range, fun naming convention or ease of use to jump between them; Instagram makes post processing fun. It’s been one and a half years since Instagram’s debut, yet how many other apps can make that same claim?

High engagement levels can be retained with simple, straightforward design. Instagram was one of the first apps to make sharing to multiple social services so damn easy. It doesn’t take many more steps than your typical iPhone shot: capture, pick a filter, pick who to share to and you’re done in three taps.

High engagement is generally maintained only from a quick, responsive app or platform. This is where blazing performance at the development level comes in. Earlier in the year an in-house engineering blog post revealed some of Instagram’s tech under the hood. It’s straightforward, well thought out and was able to scale to 14 million in a year.

Nevertheless, a lot of positives about this deal can’t stop skepticism on my part. I don’t trust Zuckerberg’s claim that sharing with non-Facebook social networks will remain unaffected. Facebook has reneged on its promises repeatedly and likes a tightly controlled ecosystem. I’m thus also worried about the app’s “independent” future long term.

Overall, for a company of Facebook’s size, 1 billion isn’t crazy, “we’re in a bubble” cash. It’s a buy with stellar engagement levels and a mobile weapon to keep away from the other big tech players: Google, Amazon, and Apple. Given the stakes in this arms race between these four companies, don’t be surprised if the numbers only ramp up in upcoming years.

Making O’Reilly animals

Lori Houston, O’Reilly:

The last question touches on a bit of early O’Reilly history. Edie Freedman (now O’Reilly’s Creative Director) was hired to design the first book covers. She thought the books had the strangest titles–sed and awk?–that evoked images of the popular fantasy game, “Dungeons and Dragons.”

While looking for imagery, she came across the Dover Pictorial Archives, a series of books (and now CD-ROMs) containing copyright-free collections of 18th- and 19th-century wood and copperplate engravings of animals. She encountered a pair of slender lorises and had an epiphany. “That’s sed and awk!”

She scanned several animals from the archive and placed them on mock-up covers, which she then presented to everyone at O’Reilly. O’Reilly had ten or so employees at the time, and people wondered if the animals were appropriate. But Edie convinced them to follow her instincts. Customers wound up loving the covers, and a brand was born.

I’ve always been curious why O’Reilly books have always been synonymous with animals on the cover; now we know.

CNN’s take: Silicon Valley is desperate for talented designers

Laurie Segall, CNN:

Johnnie Manzari, a prominent user interface designer for more than a decade, says he gets weekly phone calls from people asking him to recommend good designers.

“There’s a huge demand for finding talent,” he says. “Just like with engineering, one of the reasons it’s been so difficult is there just aren’t many people that are that good. Not only are people looking for designers more than they used to, but the bar they’re willing to accept has gone up.”

Several of the industry’s power players have been on design-focused shopping sprees.

This whole article reeks of being about six months to a year behind coverage in tech news sites like Engadget and Hacker News. Many traditional “engineering heavy” companies, most notably Google and Dropbox, have seen their design focus ramp sharply upward as soon as early 2011. Around then or by that summer, there were a lot of websites and apps that saw a serious bump in usability and their aesthetic quality.

I’d argue a interesting issue, largely sidestepped by CNN, is why design salaries still don’t equalize that of developers, at least in more entry level positions. It’s a hard nut to crack, yet I find the disparity, given design’s (much deserved) increasing prominence in tech land, increasingly difficult to justify.

The easy way to get iOS Screenshots on your Mac

Great idea. I see this really being useful for getting some of my Paper shots quickly sent to my Mac with minimal fuss. (h/t Ben Brooks)

Windows Phone UI and large fonts

There’s been of takes on the Lumia 900 this week, yet I’m fascinated most by Ars Technica’s Casey Johnston’s analysis on the shortcomings of the Metro UI:

[At times] the large fonts that characterize the OS take up too much valuable screen real estate.

The headers in the Outlook app, for instance, have a lot of breathing room. It makes the layout look nice, and choosing to display your contacts’ names in the largest font, twice the height of the rest, rather than the subject or snippets of content presumably makes you feel popular and keeps it people-centric. But I generally care just as much, if not more, about the subject and content preview than the sender, which are grayed out compared to the sender’s name.

In Mail on iOS, you can customize the font and the number of lines of the message preview, but Windows Phone provides no such options. Because of all the white space and large font, and the inability to fix that through settings, I can skim less of my e-mail at once, requiring more scrolling to go through it all. These information-sparse design cues extend to many of the third-party apps we tried, including Yelp and Twitter, where screen real estate often seems wasted by big fonts and white space. 

I’m generally critical of the opposite problem on the web: a lot of websites, especially those on the arts/fashion side of things tend to emphasize small, 10 or 11px font as a primary body font. Yet in the process of going big, you can go too far – it looks like Metro fell down that trap.

Nokia Lumia 900 vs. Apple iPhone 4S: the camera

There’s several Apple vs. Nokia camera mashups to pick from, but I prefer this one from Tested. Bottom line, it reinforces what was apparent in other reviews: the Nokia stacks up the to the iPhone in great lighting conditions but falls apart in low light situations. Given how often people shoot later in the day or indoors, I’d argue that in practical use, this is a deal killer for the Nokia.

Sparrow 1.1 for iOS adds enhancements, ‘push is coming’

In app browser, send and archive, and more.

Best of all:

Thanks to your amazing support, we feel confident that Apple might revise its position on the Push API. We’ll submit a first version of Sparrow 1.2 including it. This might delay Sparrow 1.2 validation but we’re already working with some partners to include Push in future versions of Sparrow without needing Apple clearance.

Push is coming. If Apple can’t help us yet, we have other ideas.

Hell yes.

Alfred shortcut for HTML5/CSS3 compatibility

Great idea by developer David Kaneda. Totally should come in handy during my cross browser testing phases.

This is why you spent all that time learning to program

Programmer James Hague:

When I sit down to work on a personal project at home, it’s much simpler. I don’t have to follow the familiar standards of whatever kind of app I’m building. I don’t have to use an existing application as a model. I can disregard history. I can develop solutions without people saying "That’s not how it’s supposed to work!"

That freedom is huge.

Having recently knocked out some side projects of my own recently, James really hits it on the head. If you’re a developer and don’t have the time space to go off and run with your own thing on your own time, you’re missing a big growth opportunity.

Apple has a 7.85″ iPad in their labs

It’s certainly made the horn since The Talk Show podcast, but this is big news. Weight and heft has been the big pain points for iPad usage; it’s why my iPad generally stays in its case while my Kindle and iPhone get very heavy use. A (cheaper?) 7.85″ iPad could change all that, especially with full compatibility of existing iPad apps.