Why Leonardo DiCaprio didn’t win the Oscar →

Film awards season is well behind us, but this Vanity Fair convincingly argues why the Oscars, and to a lesser extent most acting awards, tend to favor the relatable over the cool and unreadable.

A look behind the curtain: how Netflix redesigned and rebuilt its television experience →

A lot of design and development insights in this Gigaom post by Janko Roettgers. Fascinating to see the Netflix team debate image weight so heavily:

However, the team ran into a significant issue when it began to build out the final UI for consumers in the third quarter of 2013, just months before it was scheduled to launch. It discovered that lower-end Blu-ray players and streaming boxes couldn’t handle WebP decoding on the fly, or at least not as smoothly as Netflix would like them to. That’s why the team decided to still serve JPEGs to cheap consumer electronics devices by default, but send WebP images to game consoles and other more powerful machines…

…The goal was to find that sweet spot where images look great but still load quickly, and transitions are smooth — something Netflix internally calls a “recipe” for image encoding. It was a time of constant fine-tuning, a time when even something as minuscule as a 150ms delay during an image transition warranted further tweaks. “You will feel that,” insisted McCarthy.

Chasing down page weight and experimenting with multiple platforms? There’s a lot in common here with web development workflows.

The internet is fucked →

The Verge’s Nilay Patel writes a compelling editorial on why the internet needs stronger government oversight in the lack of virtually zero meaningful competition among internet providers. Essential tech reading.

Grounded: the making of The Last of Us →

The Last of Us was an amazing game that really pushed the adventure genre forward. So it bummed me out after finishing it that I didn’t buy the collector’s edition that contained this 85 minute making of documentary. Fortunately for all of us it’s available now for free streaming on Amazon.

There’s a few moments that feel a bit too effusive (it’s clearly an “authorized” doc) but largely it’s excellent, an excellent watch for almost anyone who likes narrative-driven gaming. There’s a lot of interviews with the cast, developers, sound engineers, raw footage from the mo-cap studio and much more.

Typeset in the future: Moon →

This typographic blog post has already been passed around tech and design circles, but it’s absolutely worth a look if you haven’t seen it. The subject matter is 2009’s Moon and it’s cool to see a lot of futuristic fonts in discussion. You’ll probably learn something about Eurostyle; I had no idea there were variants (like Microstyle) that deviated slightly from the original typeface.

How Criterion Collection brings movies back from the dead →

Six minutes of Criterion Collection staff making classic films gorgeous? Sold. Keep your eye on the whole Gizmodo video collection on Vimeo while you’re at it; it’s uniformly smart content.

This is not a Titanfall review (yet) →

Major props to Giant Bomb’s Jeff Gerstmann for keeping the hype meter in check and not giving a final review of an entirely online-only game yet. And if there’s any commentary that stands out about one of the most anticipated games of this year, it’s this:

Titanfall doesn’t have time for that nonsense; it’s way too focused on being a great multiplayer shooter for people who already enjoy them. That leads to an interesting conundrum and a package that manages to be laser-focused on a specific type of gameplay, which can make it also feel a little too small. It all comes down to how much you already enjoy these games and how badly you want something that updates the Call of Duty formula in some new, exciting ways.

That’s a great summary. A significant evolution of the traditional first person shooter genre but it’s not necessarily going to convert the unconverted.

Angular, Ember, and Backbone: which JavaScript framework is right for you? →

It feels like it’s rare to wait more than a few weeks before another JavaScript-powered open source MVC framework comes along. That’s exactly why Lauren Orsini’s article on ReadWrite is so helpful. She goes over the strengths and weakness of the three most popular frameworks. For me, especially coming into a Ember.js completely fresh, it’s an excellent starting point.

The underrated insanity of Tsui Hark and Jean-Claude Van Damme’s ‘Knock Off’ →

Damon Houx of Badass Digest, describing the plot of Knock Off:

Marcus has to confront Eddy about the nanobombs in the knockoff product, and it gives Van Damme his finest acting moment to date, where he tells his semi-brother that he made a deal for him with the feds as he’s threatened with a gun. Sure, you could compare it to the “pull the strings” speech in Ed Wood, but Van Damme is fully committed. That scene then ends with Eddy being targeted by a missile which sends him flying outside, to die in a green flame explosion. It’s followed by an action scene starts where Van Damme and Schneider must escape from a fruit warehouse, which is a stunning set piece of claustrophobia as most of the fruit workers have long but dull knives, and the fruit around appears to be spiky pineapples (it doesn’t have the stems so I’ve never been sure) which makes even the fruit hreatening. The sequence ends with Schneider and Van Damme escaping and mumbling “Hoola, hoola hoola. Hoola hoola hoola.”

Completely unavailable via streaming rental. I’m not spending $8 to buy this one either. Unfortunate.

How should a game be? →

Mike Barthel, writing for The Awl:

These are the lines on which the critical battle-lines have been drawn: narrative-heavy AAA games get pushed to a mainstream audience as breathtaking advances in realism and size; critics respond by championing the difficult and the handmade. Each side represents a competing argument about how games can justify themselves as art. AAA games, and consumer game reviewers, use the logic of Hollywood blockbusters: big budgets, big successes, big names, big pictures…

…Indie games, on the other hand, are justified in the same terms as mid-century modernist art, especially poetry. They are not for the masses, but for a discerning elite. They are intentionally out of step with current trends. They are by single creators, generally, and those creators are lauded as heroic…

…Both of these approaches feel incomplete.

Great, thoughtful piece.