Interview: Roger Deakins →
One positive byproduct of the fairly unremarkable (in the eyes of most film critics) Unbroken from late last year: a few solid interviews with legendary DP Roger Deakins.
One positive byproduct of the fairly unremarkable (in the eyes of most film critics) Unbroken from late last year: a few solid interviews with legendary DP Roger Deakins.
I thought I’d move past linking to more Gone Girl articles, but here we are; it’s that strong of a film. DP Jeff Cronenweth talks about Fincher’s preferred visual style:
I think that, for the most part, the camera is never in a position that would be a typical shot. There are no shots that are ever taken for granted. There’s a purpose behind everything — without getting crazy; obviously certain situations allow you a lot more freedom than other situations, but it always intrigues me that it’s slightly not normal, or not traditional, rather. The camera tends to stay lower; we’re always looking at people in an observational way that allows you, really, to study them and give them an opportunity to express whatever turmoil’s going on in their heads that then reflects in their performances. The camera has movement but nothing is ever moving for the sake of movement, you know? There’s purpose for everything, as opposed to filling in a void in content or our energy by deciding to make some interesting camera moves. The camera moves have a reason.
Considering Gone Girl was just released it’s an apt time to review director David Fincher’s filmography. There’s surely a lot of other good video essays out there, but this recent analysis by Every Frame a Painting is excellent. It’s devoted to a technical breakdown of Fincher’s preferred shot composition, supported by many examples from his entire filmography (with Gone Girl of course, exempted.)
An informative video by Tony Zhou that outlines the techniques director Michael Bay resorts to again and again throughout his filmography. As Zhou illustrates, it’s distinctive, at times visually impressive, but overblown and overused to the point of exhaustion for the audience.
We’re technically two months past the exact anniversary, but it’s worth a look back at a few images from what remains a groundbreaking, highly influential film.
A four minute super cut of scenes from Michael Mann movies? Count me in.
David Chen, the host of the Slashfilmcast, has been venturing lately into video essays, especially for year end recaps from the best in film. They’ve been fairly well done, but this compilation of director Edgar Wright’s (Shawn of the Dead, Hot Fuzz) closeup work is standout. Pay attention to the discussion between Chen and Wright as the shots play out; I learned a lot.
There’s been many, many articles written since Gravity debuted on the cinematography and CGI involved in its production. But this extended feature over at FXGuide, with six videos and plenty of photographs, goes into more depth than I’ve seen elsewhere. I’m still amazed on how much they pulled off successfully in this film.
Breaking Bad may have been gone for a few weeks now, but stumbling on this wonderful video essay really drives home how much DP Michael Slovis had influence over the show’s look. It’s illuminating to see a video essay with the original soundtrack removed like we see here; you’re left with nothing but the images and your memories of the original episodes.
Great breakdown of the cinematography basics behind Breaking Bad over at The A.V. Club, as dissected by Scott Kaufman (expect spoilers through Season 5 part 1 in the full article):
Breaking Bad relies more heavily than most shows on what are called “tight singles,” or shots in which a single character occupies the majority of the frame in shallow focus. The background is usually out of focus because it’s unimportant—if you’re watching a show set in a coffee shop, you don’t need the background in focus to remember where the characters are—but in Breaking Bad, the relationship between the planes of focus (foreground, midground, background) typically matters.