Posts Tagged: ios

SpellTower goes on sale

I’m not a huge iOS gamer, but when I do I gravitate toward word games. One of the best in the genre is David Gage’s SpellTower. It’s fun, simple, and has four game variations to keep things interesting. Works well on both iPhone and iPad, and there’s Bluetooth connectivity included for competitive multiplayer.

It’s on sale right now for a buck only for the next 24 hours, so go get it (Cool web site as well.)

Apps and the time factor

What qualifies as a ‘great’ iOS app over the long run? For me it’s simple: It saves me time. It doesn’t have to have a great icon, a great design, sexy graphics or get lots of praise from tech bloggers. If any of those traits add to saving time (and they often do) great, but time and efficiency outweigh everything else.

I use Drafts because its simplicity and raw speed saves me a few seconds every time I have to capture an idea or reminder. IA Writer’s clean typography and lack of customization focuses my mind for longer form writing. Marsedit’s quick WordPress and browser integration saves me a few minutes for every linked list post I make. Omnifocus syncs effortlessly and reliably between my Macs and mobile devices; I spend little time worried about lost contacts or todos. With Reeder I can scroll through and consume a day’s worth of tech, design and film news on my subway commute home.

Paring down your app set to mostly those that increase efficiency or save time isn’t a groundbreaking idea, but it is easier said than done. Like many in the tech industry, I get a regular share of recommendations via Twitter and RSS. I use to always download what had buzz with the tech bloggers, what was ‘innovative’ and what just looked cool. Yet after playing with a hot new app for a few days, 95 percent of the time I’d delete it or move it to some back folder, never to be touched again.

Don’t let this be you. Make hard decisions on the apps and tools you use. Granted there’s always edge cases: Gaming apps by their very nature should be arguably something that takes more, not less of your time if it’s a fun experience. There’s also something powerful with occasional experimentation: I downloaded Clear knowing full well it wasn’t a tool for me. Yet just playing with the app for a buck and hour of my time gave me design inspirations for my day job. Not everyone has the same priorities either. With my mobile workflow, saving time is paramount; I want to get in, get my work done and get out as efficiently as possible. You might instead favor aesthetic beauty, or great icons, or other traits.

Whatever that app goal is, stay focused. Is that new app that’s new and noteworthy on the App Store really going to integrate well with your workflow? Is it really better than what you already have? Ask those questions before you download.

The chase of ‘Canabalt’ and ‘Temple Run’

Yannick Lejacq, writing for Kill Screen:

Each of these games operates less from a real sense of story than a suggestion of a narrative. Temple Run is little more than an endlessly long expansion of that scene from Raiders of the Lost Ark where Harrison Ford runs away from the boulder (except instead of a boulder it’s a bunch of angry spirit-chimps that are chasing after you). Canabalt, by contrast, sort of feels like the early scenes of The Matrix or The War of the Worlds. Something bad is happening and it involves giant evil robots. You’re not sure why you’re running, or where you’re supposed to go. In both, you just keep going. Instead of words, there are only frantic footsteps and the occasional grunt of effort.

Well written, fairly thought provoking essay on the simplicity of both popular iOS games. Yannick also makes a case for the addictive qualities of running, both in game and in real life.

The easy way to get iOS Screenshots on your Mac

Great idea. I see this really being useful for getting some of my Paper shots quickly sent to my Mac with minimal fuss. (h/t Ben Brooks)

Sparrow 1.1 for iOS adds enhancements, ‘push is coming’

In app browser, send and archive, and more.

Best of all:

Thanks to your amazing support, we feel confident that Apple might revise its position on the Push API. We’ll submit a first version of Sparrow 1.2 including it. This might delay Sparrow 1.2 validation but we’re already working with some partners to include Push in future versions of Sparrow without needing Apple clearance.

Push is coming. If Apple can’t help us yet, we have other ideas.

Hell yes.

Apple’s native iOS style

Considering the App Store’s maturity I’m surprised how many new iOS apps like Pulse and Pocket Casts deviate significantly from Apple’s native visual style. Back in 2008 or 2009 such wide deviations and experiments were expected, yet today I’m downloading apps with solid functionality and design in a package that feels and looks like something Apple could have never designed; that?s a problem.

Don’t get me wrong – I’m not suggesting developers that blindly copy the company’s aesthetic to automatically expect greatness. Originality of design and function, not to mention solid customer support and a well written code base are all critical factors behind app success. Nevertheless, the appeal of Apple?s native app look shouldn?t be underestimated: Remember a huge subset of iOS users spend most of their time buried deep within Apple’s native apps (e.g. Safari, Calendar, Mail, Messages), only occasionally branching off into other third-party apps. If a third-party app it just looks or feel too different from Apple?s approach, especially for novice users, it runs a risk of being ignored or eliminated. In addition, the bias of the Mac tech elite (e.g. John Gruber, Macworld) have toward more native Apple looking apps is significant; often it’s their recommendations that trickle down to other power users (e.g. yours truly) who in turn ultimately spread their influence to a wider, more casual audience.

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Camera+ and successful UI design

Being a fairly prolific iPhone photographer, I?ve been interested in the meteoric rise of the Camera+ (C+) app over its competition like Camera Plus Pro (CPP). C+ has dominated the sales charts for weeks, the only photography app regularly in the top 10 of all paid apps in the App Store. Curious to learn more, I decided to give C+ a try.

After putting C+ through it?s paces for few weeks, I?d argue the app?s appeal is straightforward and instructive for almost any designer: the app adds less functionality than its competitors to avoid being overwhelming, yet throws in enough to feel like a noticeable upgrade coming from Apple?s default app. At the same time, C+ better identifies its audience than its competition, providing an appropriate, well thought out user interface in the process.

Admittedly at first glance C+?s pared down approach appears to be a losing proposition in a crowded and feature rich app market. The economics don?t help either; almost all apps trend in the $1-2 range and it?s hard to stand out with one killer feature.

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Cloud syncing and the Apple ecosystem

I tend to be cynical when I hear journalists talk about how a new technology is a “glimpse of the future.” It’s often terminology synonymous with the overly ambitious, exotic and doomed to fail.

Real glimpses of the future for me instead come in surprisingly subtle forms, the most impressive being cloud syncing: Core bits of data are stored online in the “cloud”, in turn automatically referenced by different digital devices to keep media seamlessly in sync. Just as surprisingly? The usually innovative Apple has almost nothing to do with it.

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The Mac App Store: First impressions and recommendations

Since the Mac App Store opened yesterday and general online hysteria ensued (seemingly around 30% of my Twitter content focused on the App Store) I, like almost every other tech guy on the planet poured over the interface and content in depth. Now that I’ve had a day to get my hands dirty, I wanted to elaborate with a few thoughts and, in a sea of 1000 plus initial applications, a few download recommendations.
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Recommended reading: December edition

For this month, great reading for the holiday break, iOS vs. Android platforms for developers, paring down web design to the essentials, and Time’s nod to Mark Zuckerberg.

Best Books 2010
Slate Magazine

The yearly “best of” lists are endless this time of year, yet I’ve found music, film and gaming critics are mostly coalescing best of status around a smaller set of favorites like Kanye West’s My Beautiful Dark Twisted Fantasy (best album), The Social Network (best film) and Red Dead Redemption (best game.) Overall, there are few surprises.

That leaves the choices for 2010’s best books – an increasingly relevant medium in wake of the Kindle, iPad and Instapaper’s rise – to be all over the place. Where’s a good place to start? I’d give my first recommendation to Slate’s compilation. In contrast to the bare bones New Yorker list, I found Slate’s explanation to be lengthy enough to generate interest, yet not going so far as to be unwieldily. I also found their selection among fiction and non fiction the most varied and interesting.

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