Posts Tagged: ios

iOS screen fragmentation points to a shift in app development

We’re going to see a big change in a certain type of iOS app—the one designed for the device….In a sense, this could be a good thing—freeing up iOS from the constraints of specific screen shapes opens up developers to whatever Apple throws at them next and should also make apps simpler to port to competing platforms. But it also impacts heavily on those tightly crafted experiences that were designed just for your iPad or just for your iPhone.

With web having been down this road for a while, it will be interesting to see native apps designed in a more responsive direction.

Why Super Hexagon should be your next iOS gaming addiction

Kyle Orland makes the case for Terry Cavanagh’s (developer of cult platformer VVVVV) retro, trippy arcade game. I agree with him; it is often frustrating, but it’s addictive as hell. Perfect way to kill 30 seconds between subway stops.

Drafts 2.0

Quick writing iPhone app Drafts is one of my favorite apps of the year so far. It’s fast, customizable, and has great Dropbox syncing. As of late last week, dev shop Agile Tortoise released Drafts 2.0: extra polish, FF Tisa as a font option (hell yes) and auto sync with a new iPad Drafts app.

If you’re a writer, blogger, habitual Twitter user, or just want to get down your thoughts fast, give this app a try.

iOS 6 UI: what is new

UX designer Juraj Ivan takes a look at what’s new for visuals with iOS 6. Not too happy with some of what’s coming, especially the “new” linen and more forecefully colored navigation bar.

Why Google Chrome on iOS stands a chance

The Cleartrip author makes some excellent points about Chrome for iOS, most notably this:

The mobile browser is redundant. Being able to change your default browser would’ve certainly been in Chrome’s favour but does Chrome even need to worry about that? Tons of mobile web traffic is generated by Twitter and Facebook — which means that it is rendered within the respective webviews of those apps. When was the last time you launched a browser to read an article that someone shared on your timeline. So in a sense, UIWebviews, Chrome’s great weakness may just work in their favour.

It is true how often I end up pulling up a UIWebview in apps like Instapaper or Pulp.

I’ve given Chrome for iOS a heavy run and like a lot of what it has to offer, most notably tab syncing and opening tabs in the background. But because Chrome can’t be set as my default browser, I suspect within a week I’ll be back to Mobile Safari full time.

Different and familiar

Tech writer Federico Viticci:

Apple will bring more iOS-inspired features to OS X. Or perhaps they will add OS X functionalities to iOS. The point is, in doing so, I have no doubt Apple will consider the unique traits of each platform, and they will develop the features accordingly. But splitting OS X in two just for the sake of easy profits (“It’s an iPad laptop!”) sounds like a step backwards and one towards fragmentation.

Agreed. There’s way too much speculation out there on the “merging” of iOS and Mac OS X. Yet they truly are two different markets with different use cases. Apple is too smart to move in the “one OS” direction that Microsoft has bet on. Both on a technology and consumer expectations level, we’re just not there yet.

Peter Molyneux unveils new iOS game ‘Curiosity’

Famed game designer Peter Molyneux:

You’re presented with this white room. In the middle of the white room is a black cube. If you touch on that black cube, you’ll zoom into it. This black cube is made up of millions of tiny little cubes. You can tap away at that cube.

As you’re doing that, these words will come up: ‘Curiosity, what is inside the black cube?’ That’s when you realize it’s not just you tapping away at that black cube, it’s the whole world. The whole world is tapping away is revealing layers of this cube.

So so Molyneux to run a project like this. Here’s hoping it translates into a kick ass game.

Let’s be mindful together about this new Apple stuff

There are many (too many) tech articles that summarize this year’s WWDC keynote news. If you read only one, check out The Wirecutter roundup first. All killer, no filler.

iOS 6: Higher hanging fruit

This iMore article is the ultimate iOS 6 wish list. It’s smartly organized where every section examines what competing platforms already have (e.g. “what iOS could take from Android”). and far more comprehensive than I expected when I spotted it over on at Hacker News last weekend. Highly recommended.

The new wave of hyperfocused apps: Drafts, Dark Sky, Take Five

In the iOS and Mac app stores, newcomer generalist apps are dead. Long live the new wave of hyperfocused apps.

This point was inevitable given both stores have reached a saturation point. There are so many calendars, text editors, todo lists, weather forecasts and photo editors – to name just a few categories – that it’s increasingly rare for any newcomer to stand out. Several success stories emerge early (e.g. Omnifocus and Todo for todo lists, Camera+ in the photo department) receive positive coverage, gain a user base and iterate. Meanwhile most competitors flounder and struggle.

Yet developers are opting out of this Darwinian cycle by going very deep, singular and focused with their app functionality. I wouldn’t use the term “minimal” because some are loaded with options and customization for power users. “Hyperfocused” fits better as each app’s direction is simple and straightforward. Where a generalist app might have ten features, a hyperfocused app has one, but executes that one feature with depth, polish, and well thought out design.

Not every app of this style can be a winner – their very focus makes them divisive – but a few have clicked well with my workflow: Drafts and Dark Sky for iOS and Take Five for the Mac.

Drafts

Unlike other more generalist text editors that expect a setup process for new documents, Drafts presents you with a blank document and keyboard on every launch. There’s no required taps for a new document location or file type; open the app and you’re ready to type with little lag. Drafts at its core feels like the default Notes app with a serious speed and UI upgrade and that alone should appeal to many.

But speed is only a fraction of Drafts full functionality. A tap of an icon below the document reveals a full action list. You can copy to the clipboard, email, send to a Dropbox folder, tweet the content and send the text to other iOS apps. I use it almost every day for ideas capture, drafting Tweets, sending interesting links to Dropbox and writing extended emails.

Dark Sky

For weather I’ve had the My-Cast app on my home screen for over a year. Its got plenty of information and accurate, but generally a bit sluggish and the visuals need serious work. Also before heading outside I have to tap through several screens just to determine if there’s rain in the immediate future.

Enter Dark Sky, an app that’s singular purpose is to tell you if it’s going to rain in the next hour. After starting the app you get a graph and text description that measures the severity and chance of rain. The app excels in its detail – the graph can convey at a glance when an incoming storm will peak or when short gaps in the rain will emerge. Text descriptions are highly descriptive (e.g. “light rain for 14 min”). If you want something more visual, a great looking radar is a tap away. The whole package is fast, accurate and reliable. It’s found a nice home on my second iPhone screen.

Take Five

I’m a heavy iTunes and Spotify user on my Mac, yet the UI of each app is cumbersome and bulky. The row based, options everywhere design works well for heavy lifting but 95% of the time I just want to know the details on what’s currently playing.

To address this UI bloat, several iTunes and Spotify mini player apps have popped up. I tried both Simplify and Bowtie, two popular options. Yet while both did the job, I wasn’t crazy about their memory footprint and occasionally rough visuals.

That led me to Take Five, an option by Iconfactory, the design shop responsible for Twitterrific, xScope, and Flare. It’s a now playing visualizer pared down to the essentials: album art, song, album, and artist. Yet in targeting such a simple feature set, IconFactory delivers a really well thought out experience. Its got best in class visuals with a cool blue and black color palette. Keyboard support extends to a show/hide hotkey for the music app you’re using, be it iTunes, Spotify, Rdio, or five other players. You can turn on a Growl-like auto notification that pops up the mini player briefly when the track changes (with Spotify’s often shoddy Growl integration this is an especially useful feature.) Take Five’s main ‘hook’ is in its pause functionality; with a keyboard shortcut or icon click you can pause your music and have it auto fade in after a set period (hence ‘Take Five’). It’s a cool perk for quick breaks.