Posts Tagged: sony

U r not (red)e →

Graphic designer Sean Haas examines how the iconic PlayStation logo was designed in the mid 90s. He looks over many early prototypes and influences from both the time period and competitors like Nintendo. (via Patrick Klepek)

PS4: my next-gen console of choice

I’m far from a “hard core” gamer, but a mere two days after E3’s start this year, I preordered the PS4. I’m bullish on Sony for two main reasons: indies and focus.

The indie developer factor

E3 pressers lean on the tried and true: AAA first person shooters, racing games and sports. These are the Hollywood blockbusters of gaming, big budget games that rarely deviate from an expected template to avoid alienating fan bases. I’m not above partaking in AAA franchises with better graphics and AI, but those games will always be there. At this point diversity and originality matter more and it’s increasingly smaller budget indie developers that fill this need.

With development and distribution costs dropping, indies are a rapdly growing presence on most gaming platforms. Mobile gaming is dominated by small developer content, and indie games have become huge sellers on Steam. And it’s not just sales; some of the most critically acclaimed games last year (The Walking Dead, Fez, Journey) were decidedly indie.

Despite this, the XBox One seems tone deaf to the indie movement. The XBox E3 presser gave indies five minutes to hustle through two quick trailers, a total afterthought. Microsoft also forces indie distributers through a lot of red tape. For instance, there’s no self publishing and XBox Live often charges expensive patch fees (often prohibitively expensive for smaller dev teams) to keep games updated. It’s bad enough that several smaller studios have dropped XBox One development entirely.

In contrast, Sony has a more indie-friendly approach: a showcase of eight indies in the middle of their worldwide E3 presser. Self publishing. Aggressive courting of indie studios with PS4 dev kits. The results are almost 30 indie game console exclusives to be released by end of 2014. Sony still has to ensure their online stores are set up so gamers can discover indies easily (a major problem on the current gen XBox 360) but overall Sony has an impressive start.

Focus

Sony appears very disciplined, an about-face from their aloof stance during the PS3 debut. They’ve lined their top ranks with gaming veterans like Mark Cerny, Shuhei Yoshida and Shane Bettenhausen. The heavy gaming thrust of the PS4 is also realistic and practical. Don’t battle against Apple TV, mobile platforms or the many other web browsers and Netflix players in the living room; coexist and focus on what you do best: games.

Contrast that with Microsoft where both the personnel and vision is all over the place. Exhibit A: the DRM PR mess that’s followed Microsoft around from E3 to its 180 flip flop last week. There’s also been little added support or push around Kinect’s gaming benefits, even though it’s the main reason the system carries a $100 premium over the PS4. And XBox One’s split screen, live/cable TV focus feels dated. It’s Google TV all over again, tech effectively dead on arrival.

Smaller issues

Issues that have dominated gaming discussion online are pretty overrated. XBox and PS4 disc DRM is now on even terms and within a year or two I suspect digital downloads will be the default anyway. Microsoft’s pre-E3 vision of an all digital future isn’t just fantasy, it’s an inevitability (the rest of the tech industry – most notably Steam – have already moved this way.) While neither Microsoft nor Sony have revealed their next gen digital download policy, I’d wager they will start on similar footing.

I won’t give either system an edge on hardware either; Sony’s supposed superior gaming architecture could easily be nullified by XBox Live’s cloud computing. That leaves the launch lineups exclusive to each console, both of which are fairly weak (though Microsoft’s Forza 5 looks incredible.) And based on previous console gens, it’s a folly to extrapolate launch titles out to the quality of a console’s library years down the road.

Regardless of what happens, the future of console gaming is uncertain as mobile and PC gaming continue to make inroads. The PS4 could soundly “win” over the XBox One in sales for its first year and still be a failure. But if I’m betting now, I think Sony will start out of the gates ahead on Microsoft.

Who do you think you’re talking to? →

John Teti, writing for The Gamelogical Society on Microsoft’s E3 presser:

If the people on Microsoft’s Xbox team thought of their audience as human beings, they would have acknowledged some of the elephants in the room—like the Xbox One’s extraordinarily confusing used-games scheme or the privacy concerns regarding the always-on Kinect camera, which have only become more urgent as the nation realizes how thoroughly we are being surveilled. If they wanted to speak to people, Microsoft’s executives would not have ticked every box on their Buzzword Bingo card twice over. They know this talk of an “entertainment revolution” is bullshit, and we know it’s bullshit. Yet still they make us sit through this inane emperor’s-new-clothes charade, as they talk at length to nobody in particular.

For a few hours after Microsoft’s presser, right before Sony started presenting, I had already slightly moved away from leaning Microsoft for my next console. All I could think was, you’re not going to address anything the gaming public have been piling on you? Then fuel the fire with endless violent sequels on shooters, and racers we’ve seen before? Little to any indie presence? And then set the price at $500? The presentation was well paced, and there were a few exclusives I could get on board with. But John identifies exactly what left such a bad taste in my mouth.

Next generation →

Tech writer and former Hypercritical podcast host John Siracusa really sets a high bar with his post regarding the likely fates of the XBox One, PS4 for and Wii U for the next console generation. Bottom line, it’s hard to guess who will come out on top now, but I agree completely with John’s belief that there isn’t going to be an “even divide” between these consoles.

If I were a betting man today, I’d say the Wii U will fall far, far short of the XBox One and PS4, both in terms of hardware and games sold. But it’s extremely hard to say now either Sony or Microsoft have the edge. We’ll learn more next week at E3.

Sony didn’t actually show us the PS4’s casing…so what? →

Ars Technica‘s Kyle Orland:

The actual PS4 casing, whatever it looks like, isn’t really going to be that important to the way you actually experience the console. Like every console that’s come before it, the PlayStation 4 is going to be a box that sits in your entertainment center. You’ll interact with it directly for maybe five seconds while you put in a disc and turn the system on (even less if you download games and use the power button on the controller). After that, you’ll be ignoring the casing for hours as you stare at the images on the TV screen—you know, the kind of images that Sony actually made the focus of its announcement last week.

There’s been many ‘why we should have/shouldn’t have seen the box’ arguments, but Kyle’s resonates the most with my viewpoint. Compared to so many other factors – price, game selection, UI, to name a few – the look of the box is pretty unimportant.

PS4: an evolution when we need a revolution?

Core gamers had high expectations on this week’s PS4 keynote and for good reason: it’s been seven years since the XBox 360 launch, the longest gap ever between game console generations. But gaming has been redefined by social media, mobile games on smartphones and tablets, along with a resurgence in PC gaming on Steam. Can consoles placate core gamers while still bringing a more mainstream audience into the fold?

In light of this challenge, Sony did a great job this week addressing the core fan base, but there’s some unanswered questions and problems with their approach for the overall public.

Let’s start with Sony’s core audience. It’s a smaller group than seven years ago, but it’s still important. You want a strong base of early console adopters for that first “lean year” when there’s fewer release titles and developers are still grappling with how to program effectively on the device. Overall, Sony appears to have learned from the major mistakes they made with the PS3: system updates, a major PS3 annoyance, will be taken care of in the background. With 8 GB of fast RAM and a x86 processor, development should be easier than on the PS3 Cell chip. The PS4 incorporates streaming technology for quick demos and live spectating on friends games, an innovation a lot of the hard core audience wants and will actively use to share clips on Facebook, YouTube and other social media. Add in flashy demos from big traditional gaming houses (e.g. Activision, Ubisoft, Square Enix), combined with two huge newcomers (Bungie, Blizzard) makes for a strong showing for those already sold on traditional console gaming.

But there was a troubling amount of PS4 content that felt very much like something we saw back in 2005 but with much flashier graphics. Did Sony really have to open their gameplay demos with a six minute clip from another, tired first person sci-fi shooter? Why were there so many game demos sequels or small variants of existing IPs?

I think the biggest area Sony and Microsoft have to address is a very potent middle tier gaming market comprised of mostly smaller, indie developers who would price content generally in that $5 to $40 sweet spot that neither iOS or AAA game publishers generally cover. Granted, Sony’s PSN has a few much lauded indie titles (e.g. Journey, Limbo), and the PS4 nabbed acclaimed Braid developer Jonathan Blow for The Witness. The PS4 keynote even opened up with Sony’s Andrew House stating “PSN supports free to play” right off the bat. But PSN has a long way to go to match the open nature of Steam or the iOS App Store. A healthy indie market would give Sony the diversity it needs much more than just a console’s expected $60 AAA sports and shooter games. Imagine a big library of accessible casual games you could easily find and download for a few bucks each on PSN – much larger and more diverse than what we see today. It would be more than what you’d pay for your average iPad game (who’s race to the bottom market has effectively killed off games north of $3), but in return you get exponentially more engrossing graphics and gameplay depth.

I’m also concerned about the price tag on this device. There’s a lot of expensive sounding hardware and features, including a DualShock 4 that clearly took the kitchen sink approach (touch screen, movement tracking, headphone jack) without justifying a “why” behind it. Anything much more than $400 for the base console I think is dangerous territory for the holiday 2013 launch.

While you can’t place final bets until at least a year from now, Sony has clearly evolved from its last place PS3 finish in the previous round of console wars. But even with that correction, the PS4 could languish by failing to address the very different, mobile friendly gaming landscape of 2013.

Why Sony, and the PlayStation brand, could be in more trouble than you think →

Ben Kuchera, writing for The Penny Arcade Report:

Sony has lost this generation, and there is no reason to lower the price and lose more money than necessary. Sony’s focus is on next year, and its next generation console; they are aware that there’s little that can be done to fight off the competition this holiday season…

…The PlayStation 3 and Vita are going to be low sellers during the North American holiday season. Full stop. That lack of momentum going into 2013, mixed with Sony’s ongoing financial problems, puts Sony in a defensive position in 2013. We won’t be seeing many bold moves when it comes to hardware; Sony doesn’t have the power at the moment to take risks with the proprietary architecture and bleeding edge components that led to the PlayStation 3’s high launch price. This may make it hard to differentiate the console from its competitors, and create even more of a marketing challenge for Sony.

Ben has a good point. Vita will end up as a complete platform disaster for Sony, and what’s the big “hook” for prospective customers to pick up a Playstation 4?

Sony moves ‘beyond’ the living room as Microsoft takes it over →

The Verge’s Paul Miller wrote a solid article on how the big three console companies will evolve:

In the game world, where the topic of “casual” vs “hardcore” gaming is still a hot-button issue, Microsoft has side-stepped and pulled its chips off the table: it’s just mainstream. When Microsoft and Sony built Kinect and Move, respectively, to compete with the then-dominant Wii, they were both making a casual play. When the backlash came a year later, as hardcore gamers felt like they were being abandoned, Sony was quick to shore up that fanbase, but Microsoft kept it casual.

I wouldn’t quite go so far as saying Microsoft is “just” mainstream but Paul is on the right track. You can substitute ‘mainstream’ here with ‘evolving’; Sony is steadfast on 3D and the hard core market while Nintendo has a multiplayer network out of the 90s and regurgitating IPs from the 80s. Only Microsoft acknowledges the mobile elephant in the room.

Gaming consoles and poor UI design

Video game consoles are still putting up great numbers seven years into their current generation. But why have their user interfaces remained so bad? I was reminded of this on a popular Giant Bombcast (gaming podcast) from two weeks ago; the hosts talked at length about the sad state of Microsoft’s latest XBox Live UI refresh. Microsoft largely sidelined avatar functionality, one of the rare bits of personalization and whimsy from an otherwise business-like UI. The Netflix interface was overhauled so poorly that the hosts had moved their film streaming needs to other platforms. Common actions now required more taps of the controller than in earlier XBox Live iterations.

Ironically, XBox Live is generally regarded as the premier console gaming network. It costs $50 a year and generates a lot of revenue for Microsoft, a cool billion two years ago. So why isn’t some of that money being plowed back into great UI design?

The XMB, Sony’s navigation interface for the PS3, doesn’t fare well in the UI department either. Among the Roku, Apple TV, Mac, iPhone, and Boxee, all of which I own or have played with heavily, PS3 has the worst user experience. There’s too many actions and layered menus to get more complex actions done. Software updates, large in size and not skippable, pop up frequently before gameplay. (Sony apparently never got the memo on auto background updates.)

Yet UI may be beside the point: clearly the healthy state of console gaming’s market derives from the games themselves. But that market is changing, growing up and moving more mainstream. XBox 360s are being used now more for streaming media than gaming. A “one box media center” for the living room could just as easily be an XBox as a Roku or an Apple TV. Media partners clearly see this; content providers from Amazon to ESPN and HBO are supporting consoles in full, often adding their services to the XBox and PS3 just as fast as other set top devices.

In addition, while a Xbox 360 or PS3 costs $150 more than an Apple TV, that a premium price tag delivers far more capable hardware. It’s hardware that powers more immersive games, along with more responsive and novel interfaces (e.g. the Kinect) than their cheaper counterparts. Beefier hardware also means getting cool tech features (e.g. Dolby Digital 5.1, 1080p) before the competition.

Yet as we’ve seen before, muscular tech, lots of money and media partners will only get you so far without a solid user experience; just ask RIM. Competition is heating up: Apple and the rest of the portable market is on one side, chipping away at consoles’ casual gaming segment. Smaller, cheaper and simpler boxes from the likes of Roku form the other wing, attacking consoles’ non-gaming features. Without a adjustment in UI and other consumer-friendly maneuvers, I fear gaming consoles could be effectively squeezed out in the middle.

Improving the PS3 user experience

Flipping on my PS3 this week, I was reminded of the system?s poor user interface. I wanted to watch some Netflix and make some system setting changes, but the setup was awkward and clinical, while also taking longer than expected. Ironically, those same characteristics could be applied to Sony?s tepid response to their recent massive Playstation Network (PSN) security breach.

That?s the thing about user interfaces; they reflect the priorities and values of their makers. Apple?s work is known for its visual simplicity and graceful lines. Twitter conveys freshness and a sense of whimsy. What about Sony? Other than favoring dark color schemes with pulsating icons and text, giving a vaguely generic, Euro-slick vibe, there isn?t anything that makes Sony?s UI stand out or be that approachable.

That?s exactly why a UI refresh is important, especially in light of Sony?s PSN debacle. An improved user experience can both help get the brand back on track and add differentiation from its competitors. I?ve got three suggestions for Sony: ditch the XMB, improve notifications of game and system updates, and emphasize large imagery and user avatars.

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