Posts on nickschaden.com are split into two types: fully formed, 300 word plus blog articles and quicker, linked list based posts.
05.01.23Game Pass’s reputation needs a reboot
04.11.23Gaspar Noé and Nicolas Winding Refn need writers
03.09.23Warzone 2.0 DMZ: joy in human chaos
02.13.23Netflix’s HDR gatekeeping is consumer unfriendly
01.23.23Will Xbox’s Developer Direct make a splash?
01.17.23Tár’s bold opening act
12.20.22My favorite games of 2022
12.12.22The Apple TV is the best streaming box for most
11.29.22Big budget gaming presents a challenge for newcomers
11.10.22The Apple Watch’s awkward blend of tech and fashion
10.26.22PlayStation’s first party conservatism
10.03.22Warner Discovery’s rocky future
08.03.22The strategic importance of indie games for Game Pass
05.12.22The Netflix earnings slump
04.20.22Misclassifying Horizon: Forbidden West
03.08.22Why movies are getting longer
02.15.22Movies’ supply side problem
01.31.22PlayStation’s Game Pass competitor is a smart bet
12.20.21My favorite games of 2021
12.08.21Almost all games deserve an “easy mode”
11.19.21Theaters remain vital to moviegoing
11.01.21The endless appeal of Microsoft Flight Simulator
10.20.21Indie movies and their uncertain future in theaters
09.29.21The parallel trajectories of Disney and PlayStation
09.07.21My rules for managing distributed engineers
08.17.21Dynamic gaming with Genesis Noir and Observation
08.02.21Staying organized with ticklers
07.12.21Older films are getting harder to find
06.28.21Xbox’s marketing evolution
06.07.21The wide range of next episode UI
05.24.21Xbox Game Pass respects my time
05.11.21Navigating the downsides of remote first engineering management
04.20.21The algorithms will not save you
04.01.21PlayStation can’t stay the course forever
03.01.212021 is the year of old game plus
02.08.21The PS5 and the transformative impact of its SSD
01.21.21The decline of premium VOD and its aftermath
08.17.20The Last of Us Part II buckles under the weight of its ambition
07.20.20Gaming’s low bar for critical discourse
06.22.20Give Microsoft Edge a chance
05.18.20Conveying intimacy in Portrait of a Lady on Fire
04.17.20Recommended podcasts, pandemic edition
03.30.20Tot: opinionated app design matters
03.16.20Subscriptions and games as a service will dominate console gaming’s future
02.11.20Maximizing long term impact as an engineering manager
01.14.20Subverting genre conventions in Drive
12.23.19Games, not hardware, matter most in 2020
12.16.19Breaking the 180 degree rule in The Souvenir
12.02.19Modern Warfare’s regressive politics
11.19.19Apple Arcade: high caliber games with quality of life issues
06.24.19The future of Xbox is Game Pass
06.10.19Principles for stellar 1:1s
05.28.19Career conversations as an engineering manager
05.17.19Fixing Mortal Kombat 11’s economy
04.29.19The Criterion Channel and the appeal of smart curation
04.15.19Thoughts on Stadia’s introduction
03.19.19Streaming could revolutionize the gaming industry
03.13.19Apple’s streaming video service has an uphill battle
03.04.19Making process changes as an engineering manager
12.12.18Gaming’s early days of HDR mastering
06.27.18Post E3: Microsoft’s comeback and an early next generation
06.07.18The pressure is on Microsoft this E3
05.31.18Effective meeting preparation for engineers
04.16.18Gaming’s diversity and representation problem
03.15.18Burying the long tail on Netflix
02.21.18Game Pass 2.0 could be Xbox’s smartest move in years
01.25.18Gaming’s fragmentation: moneymakers, system sellers, indies
01.11.18Bright is big budget action at its worst
12.20.17Mindhunter and the power of smart shot rhythm
11.16.17On Nintendo Switch and player happiness
10.30.17Destiny 2 turns its back on casual players
10.16.17Blade Runner 2049’s visuals can’t escape character and pacing issues
10.04.17Pre-visualization for engineers
06.29.17Microsoft’s shaky Xbox holiday strategy
06.15.17Spectre: uneven movie, great cinematography
05.16.17Software means more to Xbox than Project Scorpio
02.24.17Moonlight: personal, humanistic, and warm
02.16.17La La Land: balancing modernism and classicism
01.31.17The Nintendo Switch’s lost opportunity
01.11.17Gaming trends for 2017
12.13.16Sicario: tension and realism
11.21.16Battlefield 1 needs UI help
11.08.16Nintendo Switch in a smartphone world
11.01.16The new Macbook Pro’s limited reach
10.26.16The PS4 Pro and Sony’s marketing problem
10.13.16A Most Violent Year: beauty within decay
09.01.16Overcast and Pocket Casts: two great podcast apps
06.23.16The Xbox Scorpio gamble
06.16.16E3 2016: Microsoft and Sony presser analysis
06.10.16Good UI engineering requires more than tech skills
06.01.16Uncharted 4 and the blurry line between game and film
05.12.16PlayStation NEO and the Apple connection
05.03.16Getting started with Flexbox
04.25.16PS4 NEO and the shift to iterative console upgrades
04.19.16Structuring design teams to maximize cross-team collaboration
03.08.16Nightcrawler: shots that create empathy
02.16.16Staying productive with Todoist
01.25.16Simplify your web styling around components
12.30.15The PS4’s prosumer appeal
12.22.15PS4 sleeper essentials
12.09.15Fallout 4: when a bad UI distracts from strong gameplay
11.23.15CSS and the path of least resistance
11.10.15Essential tech podcasts
10.27.15More quality, less quantity
10.16.15Why I left Apple Music
10.01.15Apple TV won’t threaten core gaming but might shakeup casuals
09.08.15Apple TV’s gaming appeal: factors for success
08.12.15Why an open web for publishing should thrive
07.27.15Embrace the terminal
07.23.15Apple Music’s segmented user experience
07.01.15Sony E3 analysis: hype and nostalgia with less focus on 2015
06.30.15Microsoft E3 analysis: victory comes from within
06.24.15Four quick CSS tips from CSSConf 2015
06.19.15Build responsive teams with tweaks, not remakes
06.12.15E3 2015: open questions and predictions
04.29.15Bloomberg and the fight for home page relevance
04.09.15Bridging the designer developer gap on responsive web projects
12.24.14Essential iPhone apps for 2014
12.16.14My custom Yosemite icons
11.25.14PS4 or Xbox One: which to buy?
11.24.14The PS4 and Xbox One: cautious optimism
11.10.14The PS4 stumbles
10.29.14News Funnel: my take on Designer News and Hacker News
10.14.14“Experienced” front end web developers
09.30.14Apple goes responsive
09.17.14Optimizing for the device at hand
09.03.14Improving the PS4’s UI
07.30.14Side projects matter
06.10.14Microsoft and Sony at E3
06.05.14Microsoft post Kinect
04.09.14The New York Times redesign
03.05.14Writer Pro for Mac review
03.03.14Taxi Driver remains one of the best (and most troubling) of Palme winners
02.11.14Assassin’s Creed 4 and the next-gen AI problem
01.23.14Xbox One’s uphill convergence battle
10.28.13Gravity: vfx that’s anything but down to earth
08.28.13The Last of Us and gaming’s narrative evolution
08.08.13Using feed readers effectively
07.17.13Digital rights are the key to next-gen success
06.26.13PS4: my next-gen console of choice
03.06.13Real Racing 3’s bastardized free to play model
02.27.13PS4: an evolution when we need a revolution?
02.14.13Picking web fonts
01.30.13My web development toolkit, 2013 edition
08.09.12Hacker News Restyled: a new extension for Chrome and Safari
08.03.12Getting older with ‘Mass Effect 3’
07.18.12The magenta test: Speeding up your CSS development with a few simple tricks
07.05.12The Blu-ray dilemma
06.29.12AnandTech Google Nexus 7 mini review
06.29.12jQuery 2.0 dropping support for IE 6-8
06.27.12CSS3 and graceful degradation
06.25.12A newspaper for the Web
06.11.12Trends and thoughts on E3 2012
06.04.12Following E3
06.03.12Damon Lindelof extended interview from ‘On the Verge’
05.31.12Blue Drop: A new minimal weather web app
05.17.12Why is Apple dragging its feet on paid upgrades?
05.03.12The new wave of hyperfocused apps: Drafts, Dark Sky, Take Five
04.24.12Pocket: The best “save for later” app today?
04.19.12Apps and the time factor
04.17.12Gaming consoles and poor UI design
04.12.12Polygon and the pitfalls of ‘scroll heavy’ design
04.10.12Facebook and Instagram
04.06.12Refresh complete
10.19.11Sublime Text 2: My TextMate replacement
10.06.11Steve Jobs, 1955-2011
09.23.11Web development: learn or leave
08.26.11It’s Apple’s post-PC world…but not for long
08.11.11Less choice, more power: Zite and Palimpsest
07.28.11MOG: A Spotify alternative
07.22.11Spotify v. Rdio: The new streaming music battle
07.14.11Give users more room: design lessons from Google+ and Mac OS X Lion
06.30.11DSLRs are losing their luster
06.23.11Minimalist text editors revisited
06.16.11The iCloud hyperbole
06.07.11Apple?s iCloud announcement
06.02.11Cloud music round two: Apple vs. Rdio
05.19.11Larger web fonts and their appeal
05.12.11Avoiding news overload: Delete and curate
05.05.11Improving the PS3 user experience
04.28.11New tech and the concept of “free”
04.21.11Readability: A review
04.14.11Apple’s native iOS style
04.07.112011 and cross platform consistency
03.31.11Early thoughts on Amazon’s Cloud Drive
03.18.11The New York Times Paywall
03.15.11Keeping it simple: Folder Watch, Minutes
03.09.11Camera+ and successful UI design
03.03.11Recommended reading: February edition
02.17.11The Gawker redesign misfire
02.10.11Keeping up with news and social media: My workflow
02.03.11Cloud syncing and the Apple ecosystem
01.27.11Ten great music moments of 2010, part 2
01.20.11Ten great music moments of 2010, part 1
01.13.11Top Twitter finds of 2010
01.07.11The Mac App Store: First impressions and recommendations
12.17.10Recommended reading: December edition
12.07.10iPhone gaming: Three underrated gems
12.01.10Recommended reading: November edition
11.17.10Lessons from The Future of Web Design, day 2
11.16.10Lessons from The Future of Web Design, day 1
11.09.10Three minimalist Mac apps worth your time
11.02.10Staying productive with the Pomodoro Technique
10.26.10Recommended reading: October edition
10.18.10A Danish film primer: three films, three genres
10.06.10The dearth of iPad app innovation
06.06.10Writing more with less: Minimalist text entry with WriteRoom
12.19.09Ten Favorite New York Coffee Shops: Part 2
12.15.09Ten Favorite New York Coffee Shops: Part 1
12.01.09Ruining the movie experience: progress bars
11.23.09Color Inspiration from Fine Art Masters
11.16.09Grid Based Web Design Works
11.14.09A New Beginning
09.03.15How to onboard software engineers
09.01.15Hannibal cinematographer James Hawkinson on the shows disturbing, dark beauty
08.31.15Front-end principles for designers
08.10.152015 is the year the old internet finally died
08.07.15Stanley Kubrick’s ‘James Bond’ moment
08.05.15Let’s go home, Ellie
08.03.15Erik Spiekermann
07.31.15On The Verge
07.29.15The discarded image: episode 01 – Jaws
07.16.15Apple saves publishing…for itself
07.15.15The art of the command line
07.13.15Building responsive teams archive
07.09.15The 10 commandments of good form design on the web
07.07.15Digital archaeology: how Double Fine, Disney, LucasFilm and Sony resurrected Grim Fandango
06.15.15The tiny designer
06.05.15The heroic Mad Max masculinity
06.02.15Building responsive teams
06.01.15The billionaire’s typewritter
05.31.15What Dogme 95 did for women directors
05.29.15The best UI typeface goes unnoticed
05.28.15Design principles
05.22.15Instant web
05.20.15ColorSnapper 2
05.19.15The original, resonant, existentially brilliant “Mad Men” finale
05.15.1580/20 practitioners make better communicators
05.14.15LucasArts and the rationalist tendency in videogames
05.13.15Death to typewriters
05.07.15Sharing in the world of the in-app web view
05.05.15Accidental hustle: the two David O. Russells and his seven (and a half) films
05.04.15The widescreen web: using CSS object-fit
04.28.15Too much at once
04.27.15Electron
04.23.15Mass Effect’s universe gets ugly when a Paragon decision finally backfires
04.21.15Work is better than talent
04.20.15How we make RWD sites load fast as heck
04.17.15Mad Men is ending. The golden age of tv isn’t.
04.16.15Blade Runner: anatomy of a classic
04.14.15It’s only color
04.13.15What the Apple Watch means for the age of notifications
04.08.15Flexbox adventures
04.06.15Typography cheatsheet
03.30.15How Wes Anderson’s cinematographer shot 9 scenes
03.25.15We are not colonists
03.23.15Sass guidelines
03.20.15Our favorite typefaces of 2014
03.18.15Designing the hiring process
03.17.15Action figure
03.14.15Codes, chaos, and the world of Heat
03.12.15A vision for our Sass
03.10.15The web’s grain
03.06.15Art of the Title: ‘Do the Right Thing’
03.05.15Birdman: Following Riggan’s orders
03.03.15Shade
03.02.15Juice
02.27.15The evolution of Xbox One as told by the SDK leak
02.26.15The birdcage
02.24.15The Design Details Podcast
02.20.15I was a sound editor on “The Wire”
02.19.152014’s top cinematographers on film vs. digital
02.18.15Stop telling women what they aren’t capable of
02.16.15Designers, start communicating
02.13.15Interview: Roger Deakins
02.11.15The ten most popular web fonts of 2014
02.09.15Designing with Framer
02.03.15Everything in gaming is not fine, and that’s fine
01.31.15Michelle MacLaren is the best director on TV
01.30.15The 25 best films of 2014: a video countdown
01.29.15We are slaves to Destiny
01.28.1547 new PS4 games revealed since September, and none of them were announced for XB1
01.27.15Sublime Text for front end developers
01.23.15Lynch, Waters, Soderbergh: a generation of MIA filmmakers
01.21.15Tethr
01.20.15A brief history of web design for designers
01.19.15The state of animation 2014
01.15.1511 tips for prototyping with Sketch
01.14.15Why developers hate being interrupted
01.13.15Measure, optimize, automate
01.12.15Typographer’s typefaces
01.09.15Why Star Wars?
01.08.15Responsive images in practice
01.06.15FontShop glossary
01.05.15Sassy starter
12.22.14App Santa
12.18.14Typeset In the Future: Alien
12.15.14When to use @extend; when to use a mixin
12.11.14Product design teardown of the “Destiny” video game
12.10.147 rules for creating gorgeous UI (part 1)
12.09.14Spotify’s broken math: Why the streaming model may never work for artists
12.08.14Hologram
12.06.14Dueing it wrong
12.05.14StyleStats
12.04.14Stop breaking the web
12.03.14Butterick’s practical typography: presentations
12.01.14The Apple media distortion field
11.22.14Snowpiercer – left or right
11.21.14Fighting to make games worse
11.20.14108 byte CSS layout debugger
11.19.14Top tips for Sketch
11.18.14Using SVG
11.14.14Christopher Nolan’s most-debated shot
11.13.14SassDoc
11.12.14The basic Brockmann Sass grid
11.11.14Color highlighter
11.07.14Solebon Solitaire
11.06.14The very, very large black bars of The Evil Within
11.05.14How I use iA Writer Pro Syntax Control
11.04.14Cutting-edge CSS features you can use today
11.03.14Every reference in The Cabin in the Woods
10.31.14Cinematographer Jeff Cronenweth talks Gone Girl, film, digital and a career with David Fincher
10.30.14Making responsive HTML emails
10.28.14The movies’ 50 greatest pop music moments
10.27.14CSS audits: taking stock of your code
10.23.14The growing illusion of single player
10.22.14Respimage
10.21.14In David Fincher’s movies, relationships are here today, gone tomorrow
10.20.14OS X 10.10 Yosemite: the Ars Technica review
10.17.14Nearly a year in, is anyone winning the current generation console war?
10.16.14List of ethical concerns in video games (partial)
10.15.14CSS vs JavaScript animations
10.13.14Why nerd culture must die
10.10.14David Fincher: and the other way is wrong
10.09.14Dimensions
10.08.14WTF happened to PG-13?
10.07.14BrowserSync
10.06.14iOS 8 and iPhone 6 for web developers and designers
10.02.14Laura Linney and Mark Ruffalo play screwed up siblings in a terrific debut
10.01.14Git: the safety net for your projects
09.29.14Screenshots 1.1
09.26.14California dreamin’ on a Hong Kong night
09.25.14With JCVD, a fading action star stepped outside himself
09.24.14One step ahead: improving performance with prebrowsing
09.23.14How the other half works: an adventure in the low status of software engineers
09.22.14Panda
09.19.14The most dangerous word In software development
09.18.14iOS 8 changed how I work on my iPhone and iPad
09.15.14The growing illusion of single player
09.13.14Understanding art house: Snowpiercer
09.12.14Sublime Text icon, for Yosemite
09.11.14Robert De Niro’s 11 best and 10 worst performances
09.10.14Input: fonts for code
09.09.14The hidden structure of the Apple keynote
09.05.14‘The Expendables 3’ torrent and the techno-utopian delusion
09.04.14In praise of slow design
09.03.14The Playstation Network as a case study in not having any top lists in your app store
09.02.14The Sketch Manual part 1: how & why I moved to Sketch
08.29.14What is Bayhem?
08.28.14How we make RWD sites load fast as heck
08.27.14The movies of 1994: looking back at the ‘Forrest Gump’ sweep
08.26.14Jonathan Snook: CSS is a mess
08.22.14The original Lucasfilm Games team talk about life at Skywalker Ranch
08.21.14Smash the engine
08.20.14Marka
08.19.14Hacks for dealing with specificity
08.18.14We’re losing all our Strong Female Characters to Trinity Syndrome
08.15.14Steven Soderbergh on why he really quit movies
08.14.14The diversity question
08.13.14The curse of the scruffy white male: why representation matters
08.12.14An OS X Yosemite theme for Alfred
08.11.14Responsive deliverables
08.08.14In Urban Justice, Steven Seagal is out for vaguely racist vengeance
08.07.14It’s time for us to stop calling games “indie”
08.06.14A GDC epilogue: powerful games journalist men I have met
08.05.14Some mini Sass mixins I like
08.04.14Inside the mirrortocracy
08.01.14Version control: best practices
07.31.14Spritebox
07.29.14Prototyping your workflow
07.28.14Alfred workflow – gist
07.28.14Five great shots from Pulp Fiction in honor of its 20th anniversary
07.23.14Far beyond ‘Snow Fall’
07.22.14Xbox One review update: six months later
07.21.14Stop asking me to “sign up”
07.17.14Figuring out responsive images
07.15.14An update on the hamburger menu
07.14.14How Burton’s Batman changed Hollywood
07.10.14iOS 7.1 mobile Safari minimal UI
07.09.14Hulk vs. Michael Bay
07.07.14‘Transformers: Age of Extinction’ is the culmination of film as commerce
07.03.14Pixels are expensive
07.01.14TowerFall Ascension
06.30.14Chart.js
06.26.14Google design
06.24.14Creating style guides
06.23.14The runtime performance checklist
06.18.14Aligning type to baseline the right way using Sass
06.17.14Advanced web typography: justification & hyphenation
06.13.14Do higher frame-rates always mean better gameplay?
06.12.14E3 2014: Day 00 press conferences highlights
06.10.14Firebug 2.0
06.09.14Bounce.js
06.07.14Does E3 still matter?
06.06.14Are we all a little tired of shooting things in the face?
06.04.14Can email be responsive?
06.03.14Mad Men: “Waterloo”
05.31.14How we made The Last of Us’s interface work so well
05.30.14Picturefill 2.0
05.29.14Politespace
05.28.14Pocket Premium
05.27.14A practical guide to web app success
05.20.14A cure for Hacker News overload
05.19.14Building Flickr’s new hybrid signed-out homepage
05.16.14The rise of the bespoke TV series
05.15.14Working from home
05.14.14A matter of workflow
05.13.14Responsive design sameness
05.12.14Industry-leading designers share their current top 3 favorite typefaces
05.09.14‘Only God Forgives’ VFX showreel
05.08.14Do you take work for granted or with gratitude?
05.07.14Why have today’s designers stopped dreaming?
05.06.14Responsive email patterns
05.05.14The skip
05.03.14Station to station
05.02.14Grunt throttle
04.30.14The real problem behind “Designer Duds”
04.29.14Designer duds: losing our seat at the table
04.28.14The final hours of Titanfall
04.25.14The Godfather: “I believe in America”
04.24.14Typekit practice
04.23.14GitHub cheat sheet
04.22.14Moment.js
04.21.14Content-out layout
04.18.14Xbox One and the PlayStation 4: Weirdest. Console. Transition. Ever.
04.17.14ShopTalk 110
04.16.14Srcset and sizes
04.15.14CSS diner
04.14.14Why RWD looks like RWD
04.12.14Predawn
04.11.14Device agnostic
04.10.14Progress button styles
04.09.14A Q&A on the picture element
04.08.14Minimal responsive grid
04.04.14Analysis of ‘Alien’
04.04.14WTF, HTML and CSS?
04.02.14Cineworks: Michael Mann
04.01.14Grids from typography
03.31.14Page speed: how soon will visitors see your content?
03.29.14Mad Men: “The Wheel”
03.28.14Continuum
03.27.14One day journey with Sketch
03.25.148 guidelines and 1 rule for responsive images
03.21.14iCloudTabs Alfred workflow
03.20.14Why Leonardo DiCaprio didn’t win the Oscar
03.19.14A look behind the curtain: how Netflix redesigned and rebuilt its television experience
03.18.14The internet is fucked
03.17.14Grounded: the making of The Last of Us
03.14.14Typeset in the future: Moon
03.13.14How Criterion Collection brings movies back from the dead
03.12.14This is not a Titanfall review (yet)
03.11.14Angular, Ember, and Backbone: which JavaScript framework is right for you?
03.10.14The underrated insanity of Tsui Hark and Jean-Claude Van Damme’s ‘Knock Off’
03.07.14How should a game be?
03.06.14Context reports
03.05.14The making of ‘Raiders of the Lost Ark’
03.04.14daylerees/colour-schemes
02.28.14Keynote: RoboCop—half-man, half-machine, all Detroit
02.27.14Indie studios, not corporate giants, are the future of videogames
02.26.14True Detective, season 1: “Seeing Things”
02.25.14So money
02.25.14Street Fighter 2: an oral history
02.24.14Why you should listen to the customer
02.21.14How much does it cost to make a big video game?
02.20.14Retrospective: the films of Steven Soderbergh
02.19.14Shoptalk – with John Resig
02.18.14Edgar Wright explores the art of close-ups
02.17.14Your 60-hour work week is not a badge of honour
02.14.14Writer’s Block
02.13.14The film critic in the internet era
02.12.14Leading designers at Square, Dropbox, and Flipboard on how to land a dream job
02.11.14Be the conference
02.10.14Fullscreen overlay effects
02.07.14The secret developers: Wii U
02.06.14Martin Scorsese interviews Wong Kar-wai on oscar shortlisted ‘The Grandmaster’
02.05.14sole/tween.js
02.04.14Finding your work sweet spot: genuine interest, skills & opportunity
02.03.14The fake reinvention of American Hustle
01.31.14Padbury clock
01.30.14When to use target=”_blank”
01.30.14Tips for public speaking
01.29.14U r not (red)e
01.28.14Why i’ve changed my mind about connecting my DVR to my Xbox One
01.27.14Conquering the command line
01.24.14In the Coen brothers’ punishing world, morals are everything
01.24.14Why are movie posters so terrible now?
01.23.14Helvetica sucks
01.22.14On interviewing front-end engineers
01.21.14Imager.js
01.20.14Grunt-uncss
01.17.14The Coen canon
01.16.14The builder’s high
01.15.14Ubisoft and the evolution of second screen gaming
01.14.14Easing functions cheat sheet
01.13.14Fonts have feelings too
01.09.14CES: it’s mostly bullshit
01.08.14Open current Safari tab in Chrome
01.07.14Introducing the new Vimeo player
01.03.142013 in review
01.02.14My must-have iPhone apps, 2013 edition
01.01.14I rewatched Love Actually and am here to ruin it for all of you
12.31.13Kotaku’s game of the year: The Last of Us
12.30.13Questions of morality
12.27.13New PS4 and Xbox One game consoles: a mixed bag for energy efficiency
12.26.13Terminal man: De Palma’s “Carlito’s Way”
12.25.13App Santa
12.25.13Happy holidays from Housemarque
12.24.13Canopy
12.23.13Clean Links
12.20.13No girls allowed
12.19.13Silicon Valley isn’t a meritocracy. And it’s dangerous to hero-worship entrepreneurs
12.19.13Grunt for people who think things like grunt are weird and hard
12.18.13The Golden Globes and the Academy Awards
12.17.13Surveying the big screen
12.13.13The unloved, part 1: Alien 3
12.12.13The PlayStation 4: a review in four parts
12.11.13Generate multi-resolution images for srcset with Grunt
12.10.13Mobile-first responsive web design and IE8
12.09.13Paul Walker: 1973-2013
11.29.13Mad Men: “Smoke Gets In Your Eyes”
11.28.13Why we still need video stores
11.26.13Tappy
11.25.13On power and responsibility
11.21.13Putting flexbox into practice
11.20.13Critic’s perspective: A. O. Scott
11.19.13Bookmarklet to colorize text between 45 and 75 characters
11.18.13Nintendo is doing just fine and doesn’t need to make games for mobile, thank you very much
11.16.13Why Japanese web design is so different
11.15.13Ridley Scott’s trojan horse career
11.15.13Responsive images – end of year report
11.12.13Where to start
11.08.13‘The Shining’ behind the scenes
11.07.13Untouchable
11.06.13Alfred ScreenCapture workflow
11.05.13Podcast thing
11.04.13Native mobile apps are the new flash
11.01.13Keynote: Chungking Express
10.31.13State of web inspector
10.30.13iOS 7 colors
10.30.13On video game reviews
10.29.13Scroll hijacking
10.25.13The Panic office
10.24.13Flat UI and forms
10.23.13tysonmatanich/picturefill
10.22.13384 pages of CSS
10.21.13Gliding over all: the cinematography of Breaking Bad
10.18.13How LucasArts fell apart
10.17.13The Ones Who Knock: listener mailbag and series wrap-up
10.16.13Now with responsive
10.15.13How to hire designers
10.14.13From the start, signs of trouble at health portal
10.11.13Tom Bissell writes a letter to Niko Bellic about ‘Grand Theft Auto V’
10.10.13Simple desktops
10.09.13Solved by Flexbox
10.08.13Pocket for Web
10.07.13‘Grand Theft Auto V’ actors talk Franklin, Michael, and crazy Trevor
09.30.13Breaking Bad series finale: a man becomes a legend in ‘Felina’
09.27.13Why I’m a little bit worried about Kinect
09.26.13Bringing Breaking Bad into focus
09.25.13A beginner’s guide to perceived performance
09.23.13CasperJS
09.20.13Art of the Title: ‘The Last of Us’
09.18.13Performance as design
09.17.13I am not a ‘cancer’ on the game industry
09.16.13Emmet LiveStyle
09.13.13Nintendo in crisis
09.12.13Why talented creatives are leaving your shitty agency
09.11.13Five tools for analyzing dysfunction in engineering culture
09.10.13Great responsive web design is a matter of process
09.09.13‘I Am Street Fighter’
09.06.13The once-controversial Rising Sun
09.06.13Blind
09.05.13A thought on Amazon’s new product page design
09.05.13My multiplayer problem
09.04.13How to work with engineers
08.30.13Anna Gunn and ‘Breaking Bad’s’ Skyler White: just the tip of a very big iceberg
08.29.13Testing: the new Nexus 7’s battery life
08.28.13Reviewing free-to-play games is turning me into a nervous wreck
08.27.13PNG can be a lossy format
08.26.13Crippling the web
08.23.13By the numbers: next-generation console software showdown
08.22.13Color Hexa
08.21.13WebKit has implemented srcset, and it’s a good thing
08.21.13Why “open always wins” isn’t the point
08.20.13Independent Developer publishing program for Xbox One
08.19.133 parts of good visual interface design
08.16.13The endgame begins with ‘Blood Money’
08.16.13How Breaking Bad broke free of the clockwork-universe problem
08.14.13Front-end unit testing with JavaScript
08.14.13Absolute centering
08.13.13The final season of ‘Breaking Bad’
08.13.13The Final Season of ‘Breaking Bad’
08.12.13Taking control of image loading
08.09.13What went wrong at Microsoft: all the clues are in The Wire
08.08.13Why we don’t rush to review hardware
08.07.13A day inside Comic-Con’s hall H: worshiping in the ultimate movie church
08.06.13Animating max-height to overcome height:auto limitation
08.05.13The mobile-first web
08.02.13Sneak peek of Macaw
07.31.13In theory, this is how Xbox One and PS4 graphics compare
07.30.13Your app makes me fat
07.29.13Iterate 51: Tim van Damme after Instagram
07.26.13Weighing Sketch and Photoshop
07.25.13The history of aspect ratio
07.24.13Phantom CSS
07.24.13The problem with medium
07.22.13CSS guidelines
07.19.13The Dissolve
07.18.13Transit time NYC
07.17.13Charging more for games won’t rescue triple-A
07.16.13Discovering Sketch
07.16.13Grumpicon
07.15.13Remembering Ryan Davis
07.12.13The age of the convoluted blockbuster
07.11.13Feeding our reading habits
07.10.13Responsive navigation plugin
07.09.13Are the PS4 and Xbox One really that expensive, historically?
07.08.13The Xbox One: hardware analysis & comparison to PlayStation 4
07.08.13Our web development workflow is completely broken
07.02.13Introducing the HTML5 FullScreen API
07.01.13Welcome to Cloud.typography
06.28.13Mad Men finale recap: the only unpardonable sin
06.27.13How to keep up to date on front-end technologies
06.27.13Beautiful and claustrophobic: Mad Men’s inferno
06.26.13Ughck. Images.
06.25.13Roll your own yeoman generators
06.25.13Xbox One vs. indies
06.21.13Front end dev reactions
06.21.13Designing for breakpoints
06.20.13The thing about Vesper
06.19.13E3 2013: the longest day
06.19.13iOS 7 thins out
06.18.13Who do you think you’re talking to?
06.18.13Sublime autoprefixer
06.17.13‘Scope’ in CSS
06.17.13Pure
06.07.13Next generation
06.06.13Foundation Interchange
06.05.13My latte is worth it
06.05.13Google Maps, Google Plus, cards, and the evolution of the company’s design
06.04.13Get 50% off 1Password and Knox
06.03.13Don’t talk
06.03.13Letter to a young programmer considering a startup
05.31.13How to direct a TV drama
05.30.13The Xbox One uncertainty principle
05.29.13Mind the gap
05.28.13Mailchimp email blueprints
05.28.13When designers interview engineers
05.27.13BioShock Infinite: infinite spoilers
05.20.13CSS architecture
05.20.13Alec Baldwin’s DVD picks
05.17.13Photos from the 25th Anniversary ‘Blue Velvet’ exhibit
05.16.13Web developer checklist
05.15.13Overheard: Steven Soderbergh
05.15.13Nintendo’s difficult path forward
05.14.13Behind the scene pics from ‘The Empire Strikes Back’
05.13.13Apps are too cheap
05.13.13HTML5: is it good for your battery?
05.03.13After LucasArts closing, what does the future of adventure games look like?
05.02.13Designing design teams
05.01.13The view
04.30.13Google Search inline results Alfred workflow
04.26.13Sleep: everything you need to know
04.25.13Learning to (re)love Tom Cruise
04.24.13Paul Irish on web application development workflow
04.24.13Csscss
04.23.13Shame.css
04.23.13Ad-blockers, the games press, and why sexy cosplay galleries lead to better reporting
04.19.13Metacritic matters: how review scores hurt video games
04.18.13It’s not a web app, it’s an app you install from the web
04.18.13Working with flexbox
04.17.13Reorganization
04.17.13Mad style: ‘The Doorway’
04.16.13Beanstalk
04.16.13Shane Carruth will have another
04.12.13Prada Candy L’eau
04.12.13Blink, WebKit, Google, Chrome, Mozilla, Servo; oh the insanity! … right?
04.11.13The edit room floor
04.11.13Chris Coyier: a modern web designer’s workflow
04.10.13A eulogy for LucasArts
04.10.13Localtunnel
04.09.13My media query mixin
04.09.13The people’s critic: remembering Roger Ebert
04.08.13Chardin.js
04.08.13Our regressive web
04.05.13Pacino: full roar
04.05.13GDC 2013: after hours livestream spectacular
04.04.13Typecast
04.04.13Dropbox is a Git remote
04.03.13Everyone wants to kill Bruce
04.03.13Design lessons from Gmail web app
04.02.13Patrick Welker’s sweet Mac setup
04.02.13Magic and mobile apps
03.29.13Dark Forces: the story of shooting Zero Dark Thirty
03.29.13A.V. Club random roles: Giancarlo Esposito
03.28.13What are video game previews for?
03.28.13Al Pacino as Phil Spector: Self-parody and the great actor.
03.27.13Peter Andrews: the Soderbergh vision
03.27.13Discover DevTools
03.26.13Twitter for minimalists
03.26.13Gears of War writer Tom Bissell on video games and storytelling
03.22.13Developing a responsive, retina-friendly site (part 2)
03.21.13Using SVG
03.21.13Modular CSS with media queries and Sass
03.20.13ReplaceReader
03.20.13Improving UX through front-end performance
03.19.13The opposite of fail: the story of FTL
03.19.13Leaning into longform
03.15.13Introducing a new article design
03.15.13The gradient chart
03.14.13We use Trello
03.14.13Using Flexbox: mixing old and new for the best browser support
03.13.13Sony didn’t actually show us the PS4’s casing…so what?
03.13.13Foundation 4 is here
03.12.13Random roles: Tom Sizemore
03.12.13Prototyping responsive typography
03.08.13The art of Steadicam
03.07.13Drink and revive: the rise of Barcade
03.07.13Typeplate
03.06.13Bill Murray and Nicholas Cage placeholder images
03.06.13Don’t just choose a grid. Design it!
03.05.13Reflections on Heisenberg – the uncertainty of Walter White
03.05.13Responsive web design: the war has not yet been won
03.04.13Impact of responsive designs
03.04.13CSSmatic
03.01.13Instashare
02.28.13The MS Surface Pro
02.28.13Dropzone.js
02.27.13The making of ‘Pulp Fiction’
02.27.13TinyNav.js
02.26.13Nakatomi space
02.26.13Sun
02.22.13On layout and web performance
02.21.13ShopTalk episode 55: rapidfire #13
02.20.13Art of the Title covers ‘Run Lola Run’
02.20.13Flat pixels: the battle between flat design and skeuomorphism
02.19.13Shooting your way around the 180 degree rule
02.19.13Don’t just choose a grid. Design it!
02.18.1331 reasons why Roger Deakins should win the best cinematography Oscar for ‘Skyfall’
02.15.13ScreenFonts: Zero Dark Thirty, The Impossible, On The Road, Django Unchained
02.14.13Could Netflix’s programming strategy kill the golden age of TV?
02.13.13Jeffery Harrell on ‘Primer’
02.13.13Jason Santa Maria – ‘On Web Typography’
02.12.13Analysis of ‘Blade Runner’
02.12.13Why “House of Cards” could signal the decline of cable television
02.11.13How Valve’s Steam Box will reinvent the game console as you know it
02.11.13Where to start
02.08.13How I launched 3 consoles (and found true love) at Babbage’s store no. 9
02.08.13MQtest.io
02.07.13The MineCraft problem: the PS4 and next Xbox need flexibility, not power
02.07.13Fashionably flexible responsive web design
02.06.13Video games don’t create violence in society, they reflect it
02.06.13In conversation: Steven Soderbergh
02.05.13iPhone 5 web app startup images
02.05.13An inside peek into the Polygon design process
02.04.13How does auto positioning work in CSS?
02.01.13The ustwo Pixel Perfect Precision Handbook 1.1
02.01.13Dust-me selectors
01.31.13Who really should win the Oscars
01.31.13Fake images please
01.30.13Yes, designers and engineers can play nice
01.29.13Carousels
01.28.13An advanced guide to HTML & CSS
01.25.13Hulk vs. Tom Hooper and the art of cinematic affection
01.25.13What’s your favorite website CMS?
01.24.13Crimes against reality: on ‘Zero Dark Thirty’s’ depictions of torture
01.24.13Implementing off-canvas navigation for a responsive website
01.23.13For amusement only: the life and death of the American arcade
01.23.13What no one told you about z-Index
01.22.13The career of Paul Thomas Anderson in five shots
01.22.13Iterate 37: The future of making and selling apps
01.21.13Schwarzeneggenomics: ranking every single Arnold movie
01.21.13Hack design
01.20.13Oranges and blues
01.18.13Last roll of Kodachrome
01.18.13Twelve curated tips and workflows from the trenches
01.17.13Girl Walk // All Day
01.17.13Why Kathryn Bigelow’s Oscar snub is a moral outrage
01.16.13The 2012 Slate movie club
01.16.13Sass for web designers
01.15.13jQuery 1.9 final, jQuery 2.0 beta released
01.15.13jQuery API documentation
01.15.13Design for continuous experimentation
01.14.13Corvo is not an honorable man
01.14.13Design is driving technology forward
01.11.13‘The Girl With the Dragon Tattoo’: original vs. remake
01.11.13Valve’s Gabe Newell on Steam Box, biometrics, and the future of gaming
01.10.13Quentin Tarantino on Craig Ferguson
01.10.13GuideGuide
01.09.13‘Zero Dark Thirty’ is not pro-torture
01.09.13Iterate 36: Pacific Helm
01.08.13Django, the n-word, and how we talk about race in 2013
01.08.13All you need to know about CSS transitions
01.07.13The Vergecast: episode 60
01.07.13The end of history and the last website
01.04.13Watch 20 years of Quentin Tarantino’s pop-culture references in five minutes
01.04.13The good man
01.03.13Move the web forward
01.03.13Best iPhone and iPad games of 2012 roundup
01.02.13How I made a 26-hour day
01.01.13I don’t want to download your app
01.01.13The top 5 website UX trends of 2012
12.28.12Giant Bomb: game of the year day 2 recap
12.27.12Email and meetings aren’t work
12.27.12Rise
12.26.12How to do presentations that don’t induce suicide
12.26.12Vexing viewports
12.24.12Quentin’s world
12.21.12The ‘Mad Men’ economic miracle
12.20.12Why we’re pivoting from mobile-first to web-first
12.19.12Instagram didn’t get the tone wrong
12.19.12CSSload.net
12.19.12iTunes 11
12.18.12Behind the app: Twitterrific 5
12.18.12The importance of sensibility in designers and developers
12.17.12Five short stories and a closing thought about the Nintendo Wii U
12.17.12Fonts in use: Medium
12.11.12Music from the machine
12.11.12Play strength, a Rdio feature concept
12.10.12MacRabbit
12.10.12GitHub’s CSS performance
12.07.12Gifts for geeks 2012
12.07.12Face-off: Call of Duty: Black Ops 2 on Wii U
12.06.12Awaken the productivity beast in Alfred
12.06.12Games are art: Rock Band, and its history, prove it
12.04.12Sub-pixel text rendering
12.04.12Configuring Sublime Text 2
12.03.12Code smells in CSS
12.03.12Designing with code
11.28.12Responsive cat
11.28.12Responsive design’s dirty little secret
11.27.12Viewport resizer
11.27.12Font custom
11.26.12Films dispense with storytelling conventions
11.26.12GamesBeat discusses first-person shooters with a vet
11.21.12In defense of descendant selectors and id elements
11.20.12Over the top: the new war for TV is just beginning
11.20.12Donkey Kong vs. the world
11.19.12Death march: the long, tortured journey of Homefront
11.19.12PSDDD
11.15.12Images in a responsive web
11.15.12Games are too damn long
11.14.12Disney and ‘Star Wars’
11.14.12Every time zone
11.13.12The game console is dead. What will replace it?
11.13.12The infinite grid
11.12.12Intertitles
11.12.12CreativeMornings: Jason Santa Maria
11.09.12How a videogame god inspired a Twitter doppelgänger — and resurrected his career
11.09.12Sidebar
11.08.12Go on a gaming diet
11.08.12UI17: building adaptive designs now
11.08.12iCloud sharing done wrong
11.05.12Architecture photographer explains how he got that New York magazine cover shot
11.05.12Bringing responsiveness to the app world
11.02.12Steve Ballmer’s dilemma
11.02.12Clear For Mac coming next week
11.01.12BYOT episode 5
11.01.12Commanding your text editor
10.31.12Night and the city
10.31.1290 seconds on The Verge for 10.30.12
10.26.12Strange game
10.25.12Letterpress
10.25.12Polygon
10.24.12Eggy
10.24.12Rogie’s resource buckets on Dribbble
10.23.12Turning to the past to power Windows’ future
10.22.12What Windows 8’s closed distribution means for developers
10.22.12On the Q.T. chapter 2: ‘Pulp Fiction’
10.19.12Atebits 2.0
10.18.12Symbolset
10.18.12iPhone 5 psd from Teehan+Lax
10.17.12An intimate portrait of innovation, risk, and failure through Hipstamatic’s lens
10.17.12Pinboard save tabs extension
10.16.12Battleship Pretension: Tony Scott
10.16.12Be nice to programmers
10.15.12Dpreview reviews the iPhone 5 camera
10.15.12The Fresh Air Interview: Paul Thomas Anderson
10.12.12The Nerdist podcast: Tom Hanks
10.12.12The 50 best films of the ’90s
10.11.12The seeds: Metroid
10.11.12The Brief
10.10.12iOS screen fragmentation points to a shift in app development
10.10.12Facebook the devourer
10.09.12Hipsters and low-tech
10.09.12Work backwards
10.08.12Kyle MacLachlan on Random Roles
10.08.12The Great Discontent: Jason Santa Maria
10.05.12Neue Haas Grotesk
10.05.12Six new ‘Killing Them Softly’ posters
10.04.12The product design sprint: a five-day recipe for startups
10.04.12The New Yorker’s review of ‘The Master’
10.03.12The story of the new Microsoft.com
10.03.12Why the internet is about to replace TV as the most important source of news
10.02.12The corridors and alleys of ‘In the Mood for Love’
10.02.12Checkmark
10.01.12The iPad 1
10.01.12Mo’ pixels mo’ problems
09.28.12A letter from Tim Cook on Maps
09.27.12Proposed new HTML tag: IMG
09.27.12On the timing of Apple’s map switch
09.27.12Rogue Amoeba celebrates 10 years with a sale
09.26.12Full-frame goes mainstream: your next camera’s must-have feature
09.26.12Due on sale
09.26.12Why Sony, and the PlayStation brand, could be in more trouble than you think
09.25.12Adobe announces Edge suite for cross-browser web development
09.25.12Five simple steps to better typography
09.20.12Wii U is still missing the Wii’s trump card — universal appeal
09.20.12Why Super Hexagon should be your next iOS gaming addiction
09.19.12HTML5 isn’t Facebook’s ‘biggest mistake’
09.19.12Retina wallpaper by Tim Van Damme
09.19.12The strange fate of Kim’s Video
09.18.12How to approach a responsive design
09.18.1210 lessons for uncultured web developers
09.15.12The next big…uh, slightly taller thing
09.14.12The iPhone 5 forecast: a predictable 73 degrees and sunny
09.14.12Burberry designs flagship London shop to resemble its website
09.14.12Bootsnipp.com
09.13.12iPhone 5 vs. iPhone 4S: image comparison
09.12.12Valve, a video game maker with few rules
09.11.12Don’t fear the internet
09.10.12‘Breaking Bad’ DP Michael Slovis interview
09.10.12Front end web development at General Assembly
09.10.12The web is still the place
09.07.12The journey of Breaking Bad’s Walter White
09.07.12Findings from the A List Apart Survey, 2011
09.07.12Improving HTML5 canvas performance
09.06.12Foggy
09.06.12Breaking Bad vs. feature length films
09.05.12FoldingText
09.05.125 design tricks Facebook uses to affect your privacy decisions
09.04.12David Fincher: A film title retrospective
09.04.12Breaking Bad’s “Gliding Over All”
09.04.12Buttons
08.31.12Zelda: Wind waker tech and texture analysis
08.30.12Microsoft’s new logo: Top brand designers weigh in
08.29.12Separate mobile website vs. responsive website
08.28.12‘There Will Be Blood’ and symmetry
08.27.12Drafts 2.0
08.24.12Nintendo versus Apple for the future of handheld gaming
08.24.12Towards a retina web
08.23.12Film Freak Central reviews the Lethal Weapon Blu-ray Collection
08.23.12Don’t use IDs in CSS selectors?
08.22.12On the QT # 1: ‘Reservoir Dogs’
08.22.12Maintain the Silicon Valley vision
08.21.12Musings on preprocessing
08.21.12On ‘Mass Effect 3’
08.20.12An Interview with Dan Mall
08.20.12A few words on the ending of ‘Mass Effect 3’
08.17.12Bark for Growl
08.16.12One job
08.16.12Recommendations for improving UX/UI skills
08.15.12Evening Edition
08.15.12Things I didn’t know about the WebKit inspector
08.15.12A Sublime Text 2 icon that is ‘less horrible’
08.14.12Audiences are finding diversity at summer movies
08.14.12Pixelmator: How to disable autosave/versions
08.13.12App.net, like I need another bug tracker
08.13.12What Ouya isn’t
08.10.12Dean Norris on playing good in ‘Breaking Bad’
08.10.12Matt Seitz recaps the big ‘Breaking Bad’ moments
08.10.12Battleship Pretension, episode 280: Christopher Nolan
08.09.12Instacss
08.09.12A beginner’s guide to HTML & CSS
08.09.12PC gaming: the ‘master race’ for a reason
08.08.12How to make great iced coffee with an AeroPress
08.08.12Dropbox’s onboarding brilliance
08.07.12Quip
08.07.120 to 255
08.06.12How Microsoft lost its mojo: Steve Ballmer and corporate America’s most spectacular decline
08.06.12Speed dial 2
08.03.12Sprite Cow
08.02.12Best films of 2012 so far: an annotated checklist
08.01.12Good design is invisible: an interview with iA’s Oliver Reichenstein
08.01.12Christopher Nolan: escape artist
07.31.12How to fix Chrome in ten seconds
07.31.12How videogame revenue is split on a typical $60 videogame
07.30.12A conversation about Christopher Nolan’s “The Dark Knight Rises”
07.30.12I’m an American and I want to watch the Olympics. What do I do?
07.28.12The retina MacBook Pro
07.26.12Breaking Bad recap: For the love of Mike
07.26.12Blockr
07.25.12Hiss
07.25.12FitVids.JS
07.25.12RoaringApps
07.25.12OS X 10.8 Mountain Lion: the Ars Technica review
07.24.12How certification requirements are holding back console gaming
07.24.12LiveReload
07.23.12How can I encourage a culture of punctuality in a software company?
07.23.12Thoughts and impressions of the Nexus 7
07.20.12How my friend Aldous ended up in ‘The Dark Knight Rises’
07.20.12Shortcut Foo
07.19.12Spike Lee, the Vulture interview
07.19.12Grantland interviews Michael Keaton
07.19.12Breaking Bad logo, written with CSS3
07.18.12The real reason Marissa Mayer left Google
07.18.12Cheddar for Alfred
07.17.12TinyPNG
07.17.12‘Breaking Bad,’ AMC, Walter White, and the best show of summer
07.16.12Mousetrap
07.16.12Insider views on responsive design
07.14.12Art of the Title covers ‘Se7en’
07.13.12How Diablo 3’s story fails its game
07.13.12Oliver Stone interviewed by Vulture
07.12.12The sounds of violence
07.12.12Gimme Bar
07.11.12Tweetbot for Mac
07.11.12Could PC gaming make a comeback?
07.11.12Google I/O 2012 talks
07.10.12The ‘Space Quest’ founders: from Sierra to Kickstarter
07.10.12iOS 6 UI: what is new
07.09.12Zynga falls back to earth
07.09.12Bare Tumblr version 0.7
07.07.12Joystick Mapper
07.06.12Biggest roadblocks to story
07.06.12The state of games
07.05.12Matthew McConaughey’s comeback
07.05.12Why Google Chrome on iOS stands a chance
07.04.12Tetris: can a Cold War classic evolve for the touchscreen?
07.04.12What Twitter could have been
07.03.12Why Diablo 3 is less addictive than Diablo 2
07.03.12Head-Fi summer 2012 buying guide
07.03.12On ‘The Dark Knight Rises’
07.03.12What’s wrong with ‘Prometheus’
07.02.12‘The Amazing Spider-Man’ and the modern comic book movies
07.02.12Different and familiar
06.28.12Mercury music digital record club
06.28.12Apple Stores’ army, long on loyalty but short on pay
06.27.12Sublime Text 2.0 officially released
06.27.12Why I use Fluid for Twitter instead of apps
06.26.12picturefill.js
06.26.12Twitter is not RSS
06.25.12The responsive images problem
06.22.12‘Total Recall’ reboot a total ripoff of the original?
06.21.12Violence and sexism in E3 trailers
06.21.12E3 needs to grow up
06.20.12Reveal.js
06.19.12Apple’s iOS 6 one page preview
06.19.12The care and feeding of software engineers
06.18.12GTD sucks for creative work. Here’s an alternative system.
06.18.127 handy text manipulation tricks in Sublime Text 2
06.15.12The A.V. Club on the ‘Mad Men’ Season 5 finale
06.15.12If you’re expecting the TV industry to just ‘collapse’, keep dreaming
06.14.12Engadget reviews the new Retina Macbook Pro
06.14.12The Vergecast, episode 32
06.14.12Font Awesome
06.13.12Peter Molyneux unveils new iOS game ‘Curiosity’
06.13.12The Humble Indie Bundle V
06.12.12Sony moves ‘beyond’ the living room as Microsoft takes it over
06.12.12jQuery Transit
06.12.12Let’s be mindful together about this new Apple stuff
06.12.12Three takeaways from today’s WWDC keynote
06.11.12Hypercritical #71: Bristling with controls
06.11.12Moom
06.10.12On ‘Mad Men’ and major character events
06.08.12Adam Sessler rants on E3
06.08.12E3 2012: the E3 of disillusion
06.07.12Slant Magazine’s review of ‘The Girl With the Dragon Tattoo’
06.07.12Osfoora for Mac version 1.2 released
06.07.12The Esquire Q&A: Bill Murray
06.06.12iOS 6: Higher hanging fruit
06.06.12Why next-gen videogames will rock your world
06.06.12Nintendo’s problems, part two: Wii U software
06.06.12Nintendo’s problems, part one: Wii U hardware
06.05.12It’s about the content stupid
06.05.12Responsive typography: the basics
06.04.12The great discontent: Dan Cederholm
06.02.127 year old creates his own level for ‘Edge’
06.02.12Troy Baker, the industry’s ‘new’ Nolan North
06.01.12‘Mad Men’s’ amazing season 5
06.01.12Critical distance: ‘The Avengers’
06.01.12Battleship Pretension: film scores
05.31.12The Wirecutter on standing desks
05.31.12Why I desperately needed to learn to code
05.31.12Mind blowing Tarantino logic
05.30.12Wireframing for web apps
05.30.12VSCO Cam
05.29.12Facebook advertising is fool’s gold
05.29.12“Mad Men’s” indecent proposal
05.29.12How to choose the right face for a beautiful body
05.29.12Buying Adobe Photoshop CS6
05.25.12Battleship Pretension on Youtube
05.25.12Degreees
05.24.12Max Payne 3 and the problem of narrative dissonance
05.24.12Perfectly unlivable: urban design in a world of play
05.24.12Hack the cover
05.23.12Hulk vs. the genius of ‘Mulholland Drive’
05.23.12Responsive images and web standards at the turning point
05.22.12In which bloggers do math
05.22.1210 steps to dominance for the next Xbox
05.22.12Web design manifesto 2012
05.22.12Coda 2 and Diet Coda
05.21.12The Specialists, prop weapons supplier
05.21.12Dropquest 2012
05.21.12New York restaurant adopts iPads, saves money
05.18.12Better off dead
05.18.12Buying a set-top box: everything you need to know
05.17.12From nowhere to Sword & Sworcery: Capybara’s road trip to indie stardom
05.17.12Iterate interviews Tweetie creator Loren Brichter
05.16.12Facebook’s business model
05.16.12In praise of pixels
05.16.12How Yahoo killed Flickr and lost the internet
05.16.12Rethinking the iPhone’s app switcher
05.15.12Say no to faux bold
05.15.12The $144,146,165 button
05.15.12Why one of Silicon Valley’s savviest investors has shut his wallet
05.14.12Two universes
05.14.12The Verge interviews Nicholas Thompson, newyorker.com editor
05.13.12A brief history of superhero films
05.12.12‘Kickboxer’: just the kicking
05.12.12Weather inspiration on Dribbble
05.11.12The iPad mini and UI difficulties
05.11.12Why an iPad mini still doesn’t make sense
05.10.12Droplr launches a Pro option
05.10.12HTML9 responsive boilerstrap JS
05.10.12Dumbness in games, or, the animal as a system
05.10.12Most popular video games are dumb. Can we stop apologizing for them now?
05.09.12Reddit’s heart mug
05.09.12Welcome to Ars Technica, version 7.0
05.09.12Making sense of Marvel’s mega-bet on ‘The Avengers’
05.09.12Why publishers don’t like apps
05.08.12We don’t support Internet Explorer, and we’re calling that a feature
05.08.12Cheddar: tasks made simple
05.08.12The most human moment in ‘The Avengers’
05.08.12Ars Technica on the subsidized XBox 360
05.07.12Instacast 2.0 is now available
05.07.12Apple’s note to new hires
05.07.12The maturation of Mark Zuckerberg
05.05.12Spike Lee and the dolly shot: a video essay
05.04.12Fixie.js
05.04.12Coding horror: buying happiness
05.04.12Blue Light Special: how GameStop’s used game sales affect the industry
05.03.12The 100 best typefaces of all time
05.03.12Instagram’s secrets to fast upload speeds
05.02.12Does “mastered for iTunes” matter to music?
05.02.12The vendor prefix predicament
05.02.12Apple rejecting applications which integrate with Dropbox
05.01.12From gamer to racing driver
05.01.12The most dangerous gamer
05.01.12The great camera shootout 2011
04.30.12‘Mad Men’ fashion
04.30.12Minigroup
04.30.12How Apple sidesteps billions in taxes
04.27.12I can’t play without my radio
04.27.12Cloud storage: a pricing and feature guide
04.27.12Peep tool for Twitter
04.27.12Nintendo’s latest earnings call
04.27.12Slashfilmcast ep. 182: ‘God Bless America’ and the death of film
04.26.12The ‘Learn HTML & CSS’ book
04.26.12Oatmeal’s state of the web for spring 2012
04.25.12The unpredictability of ‘Mad Men’
04.25.12Is Google Drive worse for privacy than iCloud, Skydrive, and Dropbox?
04.25.12Home scalable and modular architecture for CSS
04.24.12Modern web development with Chrome
04.24.12Mac AppStorm reviews the Rdio refresh
04.24.12Ars Technica goes behind the scenes with Facebook developers
04.23.12Rands in Response celebrates 10 years of blogging
04.23.12On Responsive images
04.23.12Valve’s new employee handbook
04.21.12The jig is up: time to get past facebook and invent a new future
04.20.12Is Facebook making us lonely?
04.20.12On endings
04.20.12Netflix recommendations from Reddit
04.19.12SpellTower goes on sale
04.19.12The Svbtle blogging network
04.19.12Scenic routes: ‘The French Connection’
04.19.12Everything you never knew about CSS floats
04.18.12The making of Frameographer
04.18.12Rickshaw: a Javascript graphing toolkit
04.18.12Why should eBooks cost $15?
04.18.12Iterate 19: Photoshop CS6
04.17.12Build and Analyze #73: One Cell Taller
04.17.12Pocket review: Read It Later reinvents itself
04.17.12Serving responsive images with simple CSS and a spacer PNG
04.17.12Why I’m learning node
04.16.12Lowebrow
04.16.12I’m sure it will only take you a few days to code
04.16.12Behind Instagram’s success, networking the old way
04.14.12Audience: Google Analytics on the iPhone
04.14.12Ugmonk: typographic apparel
04.13.12Slick responsive design demos
04.13.12The Verge reviews iPad styluses
04.13.12Battleship Pretension, episode 264
04.13.12Testing like the TSA
04.12.12A baseline for front end developers
04.12.12Tumblr and long form writing
04.12.12CSS sprites revisited
04.12.12Multi-device layout patterns
04.11.12Why Instagram & YouTube are so alike
04.11.12Wikipedia’s list of ‘Mad Men’ episodes
04.11.12Spotify’s Play button
04.11.12Write for Your Life Podcast: Episode 9
04.11.12The chase of ‘Canabalt’ and ‘Temple Run’
04.11.12Are multiple iPhone sizes coming?
04.10.12Dear Facebook, please don’t ruin Instagram
04.10.12Drafts
04.10.12Instagram + Facebook, take two
04.10.12Information Architects: Designing the end of the page
04.09.12Making O’Reilly animals
04.09.12Chaos is here to stay
04.09.12CNN’s take: Silicon Valley is desperate for talented designers
04.09.12The HTML5 placeholder attribute isn’t a substitute for a label element
04.08.12A radical female hero from dystopia
04.08.12Film writer Matt Rorie on Tumblr
04.07.12Sketch notes on ‘Designing for Continuity’
04.06.12The easy way to get iOS Screenshots on your Mac
04.06.12Windows Phone UI and large fonts
04.06.12Nokia Lumia 900 vs. Apple iPhone 4S: the camera
04.06.12‘Mad Men’: What’s with the piling on Betty?
04.05.12Final Fantasy characters appearing in Prada fashion magazine spread for 25th anniversary
04.05.12Film studies for free: ‘The Wire’ and long-form tv
04.05.12Sparrow 1.1 for iOS adds enhancements, ‘push is coming’
04.05.12Alfred shortcut for HTML5/CSS3 compatibility
04.05.12This is why you spent all that time learning to program
04.05.12The ‘Take Shelter’ ending
04.05.12Apple has a 7.85″ iPad in their labs
04.04.12Brett Terpstra’s iOS text editor roundup
04.04.12Fico, a font with icons